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Forum: Beta Suggestions (Closed for Posting)

For suggestions that are RELATED TO THE BETA.

  1. Unverified Bug Door repair charged multiple times outside of caves.

    http://www.freewebs.com/masterpikachu/ZC%20Content/Test%20Quests/LOZ-Generation5.qst Well, the door repair room type now works on DMaps in which...

    Started by Pokegamer1989, 12-10-2009 10:31 PM
    • Replies: 6
    • Views: 521
    04-29-2010 12:38 AM Go to last post
  2. More Combo Types

    The following combo types mean that when the combo is hit once by the specified item, then it will change into the next combo in the list without...

    Started by idontknow, 05-02-2009 09:46 PM
    • Replies: 5
    • Views: 831
    05-07-2009 01:38 PM Go to last post
  3. Enemy Editor Changes/Additions

    Change the Bomb projectile to: -Bomb (Shoot) -Bomb (Drop, Auto) -Bomb (Drop, Proximity) Basically change it so that enemies can shoot bombs...

    Started by idontknow, 05-06-2009 10:22 PM
    • Replies: 2
    • Views: 206
    05-07-2009 10:20 AM Go to last post
  4. Not a bug but NES fix.

    I played BS zelda recently, and in that version of Zelda you couldn't stun the dodongos. I think a NES fix rule that disables stunning them with the...

    Started by Archangel, 04-13-2009 03:57 PM
    • Replies: 1
    • Views: 220
    04-13-2009 06:19 PM Go to last post
  5. Don't black out screen when...

    I think we should have a quest rule that when you do a scrolling warp that changes to a different dmap color it doesn't black out the screen. I want...

    Started by cbailey78, 12-29-2007 05:14 AM
    • Replies: 1
    • Views: 2,144
    12-29-2007 07:41 AM Go to last post
  6. New Level Palette hotkeys?

    Numpad 0-9(as well as 0-9 above qwerty) gives access to Level Palettes 0-9, and F4 allows you to choose a specific Level palette, but we need hotkeys...

    Started by Linkus, 06-20-2007 04:21 PM
    • Replies: 3
    • Views: 911
    06-26-2007 03:35 AM Go to last post
  7. New combo: Sideview ladder

    In addition to the screen flag: Sideview Gravity, there should be a new combo type. This combo uses the same effect as slow walk but for...

    Started by zcAmazing, 06-24-2007 09:25 PM
    • Replies: 5
    • Views: 777
    06-26-2007 12:07 AM Go to last post
  8. You might want to do this...

    It's something you might want to do within the next beta/alpha; eventually the dropdown menus will start running out of vertical space, so you might...

    Started by Linkus, 06-24-2007 05:50 PM
    • Replies: 0
    • Views: 588
    06-24-2007 05:50 PM Go to last post
  9. Accept MIDI files other than .MID extension (.MIDI and .RMI)

    Could they be possible? Could they be played back in ZC and ZQ? Could they be saved within the quest file? Has this been suggested before, or is...

    Started by zcAmazing, 06-22-2007 11:35 PM
    • Replies: 1
    • Views: 680
    06-23-2007 01:28 AM Go to last post
  10. suggestion for the save games.

    Zelda Classic was stored @ C:\Zelda Classic 2.13\Test\ i loaded a quest up @ C:\Zelda Classic 2.13\ and have progressed a fair way through it. ...

    Started by franpa, 06-21-2007 04:07 AM
    • Replies: 3
    • Views: 655
    06-21-2007 06:08 AM Go to last post
  11. Extra buttons for joystick (9, 10, 11 & 12)

    Could there be more buttons for joystick. This will suit better for a USB Gamepad. (For example: The start button would be button 10) EDIT: I use...

    Started by zcAmazing, 06-17-2007 11:24 PM
    • Replies: 5
    • Views: 884
    06-21-2007 05:39 AM Go to last post
  12. Cancel is the sames as the OK button when entering quest passwords in ZQuest [all]

    If you click cancel, it will still show a error message: Unable to Load *.qst - Invalid Password (where * is the filename). If you enter the right...

    Started by zcAmazing, 06-14-2007 10:53 PM
    • Replies: 3
    • Views: 757
    06-20-2007 02:51 AM Go to last post
  13. More Shop Slots, Please?

    I feel kind of awkward for asking, but ... ... can we please have more shop slots? ._o' Sixteen just really isn't nearly enough, particularly when...

    Started by ShadowTiger, 06-14-2007 10:25 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 903
    06-19-2007 04:28 AM Go to last post
  14. Combo Area Effect

    And here's a mockup of what I mean, since tis the easiest and least complicated way to understand my point:...

    Started by WindStrike, 06-03-2007 02:52 PM
    • Replies: 6
    • Views: 697
    06-17-2007 07:50 PM Go to last post
  15. Warp Effect: Color Change

    Simple suggestion, really; When going from one Dmap to another, the palette fades from the old to the new palette. Good examples are passing through...

    Started by Linkus, 06-17-2007 12:20 AM
    • Replies: 2
    • Views: 610
    06-17-2007 07:42 PM Go to last post
  16. Interjection! For item usage.

    I spent most of last night dreaming about ZScript and mouthwash for gargoyles. ...

    Started by ShadowTiger, 06-17-2007 02:13 PM
    • Replies: 2
    • Views: 674
    06-17-2007 02:58 PM Go to last post
  17. Faster sword slash

    In all the Gameboy Zeldas the swinging usually instantaneously switches to the frame where link sticks his sword in front of him. In ZC he swings...

    Started by Hot Water Music, 06-16-2007 12:26 PM
    • Replies: 6
    • Views: 745
    06-17-2007 04:16 AM Go to last post
  18. More Item Editor Suggestions

    This kinda goes along with other suggestions I've made in the past. Anyway, I think that there should be a lot more general properties that can be...

    Started by idontknow, 06-14-2007 09:03 PM
    • Replies: 2
    • Views: 553
    06-17-2007 04:14 AM Go to last post
  19. Ability to change alternate music on each screen...

    Its already possible to switch MIDIs on a per screen music. Would Alternate Music be very hard?

    Started by bigjoe, 06-15-2007 03:09 PM
    • Replies: 1
    • Views: 605
    06-16-2007 11:23 PM Go to last post
  20. Heart Beep Options

    I have had this thought for a while but I am wondering how many quest makers would find this useful or utilize a feature like this. In more...

    Started by erm2003, 06-15-2007 11:28 PM
    • Replies: 2
    • Views: 621
    06-16-2007 09:22 PM Go to last post

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