Quarantined bugs are moved here once they have been tested to ensure they have truly been eliminated. Reported bugs that aren\'t really bugs are also placed here.
The Aquamentus E.Anim doesn't seem to work right unless the type is also Aquamentus. I don't know if this is actually a bug though. Quest:...
It may happen with other types of triggers, but I haven't tested all of them. Basically, no combination of flags (that I've tried at least) make...
With "Expanded Link Tiles Modifiers" enabled. I made a ring (cloth like) to dress link using tile modifiers when he catches the item, like when he...
Ok, I think it's any of my FFC scripts that use global arrays. They just cause a crash whenever that array gets thrown in the mix. Also, I did...
I'm 100% certain it's because of the array revamp, because that was the whole major change when going from 1269 to 1280. My shop uses several arrays,...
You know how Link can put his sword away while tapping a wall? (This can only be done by holding the sword button to charge) If Link does so, then...
In the default template, the BS Dodongo is set to use the enemy dies sound when killed instead the boss is hit sound.
As you know, A Nayru's Love item that is removed from Link's inventory when used now works properly. However, when the shield starts flickering, it...
In the default template, the Master Sword weapon sprite is set to a blank tile while it should be set to the tile used by the Magic Sword weapon...
When you land on an enemy now, you're hurt, but without any HP declination.
I have received confirmation from Joe123 that the item pickup script function in the item editor is broken in 1269. For example, Joe123's item pickup...
The Roc's Feather doesn't register in the subscreen. Try placing it in the subscreen in place of an item that's already there normally. Press the...
I was messing with scripting when I had an error in compilation...in std.zh. Basically, it said that LI_TRIFORCE wasn't defined on line 1999....
http://img203.imageshack.us/img203/6091/infodatafail.png http://img190.imageshack.us/img190/8886/infodatafail2.png As you can see, every message...
Not sure whether or not this is a bug, but Din's Fire and Nayru's Love items that are removed when used do not work properly. A Nayru's Love item...
In the default template, all The Fire Gleeok enemies have their weapon damage set to 4 when it should be set to 8. I mean really. In 2.10, the flames...
The hammer should be drawn above Link with the behind flag unchecked but it doesn't.
In a dungeon Dmap, permanent secrets by enemies are NOT permanent.
The Stomp Boots have no action functions. If a player wanted to make it a one time use item, require magic to use, or use a script, they couldn't do...
Enemies keep coming back even though I JUST killed them right when I enter the room again. I have enemies always return flags off.
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