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Forum: Exterminated Bugs

Quarantined bugs are moved here once they have been tested to ensure they have truly been eliminated. Reported bugs that aren\'t really bugs are also placed here.

  1. Not A Bug Aquamentus animation

    The Aquamentus E.Anim doesn't seem to work right unless the type is also Aquamentus. I don't know if this is actually a bug though. Quest:...

    Started by MagiMaster, 08-30-2010 04:44 AM
    aquamentus, bug
    • Replies: 1
    • Views: 33
    Today 12:08 PM Go to last post
  2. Not A Bug [1296 Windows] Step triggers don't respect Hit All Triggers flags?

    It may happen with other types of triggers, but I haven't tested all of them. Basically, no combination of flags (that I've tried at least) make...

    Started by MagiMaster, 08-23-2010 04:51 AM
    bug, combo, secret, step trigger
    • Replies: 3
    • Views: 55
    08-26-2010 06:33 AM Go to last post
  3. Zelda-w crashing using link tile modifiers with a ring

    With "Expanded Link Tiles Modifiers" enabled. I made a ring (cloth like) to dress link using tile modifiers when he catches the item, like when he...

    Started by Misopesaminos, 04-30-2010 06:01 PM
    • Replies: 5
    • Views: 196
    08-23-2010 01:23 AM Go to last post
  4. Dead Bug [1294] *sigh* My scripts broke, again.

    Ok, I think it's any of my FFC scripts that use global arrays. They just cause a crash whenever that array gets thrown in the mix. Also, I did...

    Started by Plissken, 08-13-2010 07:52 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 168
    08-17-2010 06:30 PM Go to last post
  5. Dead Bug [1280 and up] Weird crash upon entering my scripted shop. Array problem

    I'm 100% certain it's because of the array revamp, because that was the whole major change when going from 1269 to 1280. My shop uses several arrays,...

    Started by Plissken, 07-15-2010 11:43 PM
    • Replies: 4
    • Views: 139
    08-13-2010 12:42 PM Go to last post
  6. Dead Bug A little something that's been around for years...

    You know how Link can put his sword away while tapping a wall? (This can only be done by holding the sword button to charge) If Link does so, then...

    Started by Pokegamer1989, 04-10-2010 07:31 PM
    • Replies: 4
    • Views: 296
    07-13-2010 11:22 AM Go to last post
  7. Dead Bug [Default] BS Dodongo Death sound still wrong!

    In the default template, the BS Dodongo is set to use the enemy dies sound when killed instead the boss is hit sound.

    Started by Pokegamer1989, 06-23-2010 12:13 AM
    • Replies: 2
    • Views: 58
    07-13-2010 11:19 AM Go to last post
  8. Dead Bug An audiovisual problem with a Nayru's Love item that disappears when used

    As you know, A Nayru's Love item that is removed from Link's inventory when used now works properly. However, when the shield starts flickering, it...

    Started by Pokegamer1989, 06-27-2010 04:30 AM
    • Replies: 2
    • Views: 60
    07-13-2010 11:17 AM Go to last post
  9. Dead Bug [Default] Master Sword WeaponSprite defined incorrectly.

    In the default template, the Master Sword weapon sprite is set to a blank tile while it should be set to the tile used by the Magic Sword weapon...

    Started by Pokegamer1989, 06-21-2010 10:28 PM
    • Replies: 2
    • Views: 45
    07-13-2010 11:16 AM Go to last post
  10. Dead Bug [1269] stomp boots "fake" hurts you when landing on enemies now

    When you land on an enemy now, you're hurt, but without any HP declination.

    Started by Hot Water Music, 06-24-2010 02:09 PM
    • Replies: 6
    • Views: 144
    07-13-2010 11:15 AM Go to last post
  11. Dead Bug The item pickup script function in the item editor is broken!

    I have received confirmation from Joe123 that the item pickup script function in the item editor is broken in 1269. For example, Joe123's item pickup...

    Started by Pokegamer1989, 06-25-2010 11:37 PM
    • Replies: 2
    • Views: 97
    07-13-2010 11:11 AM Go to last post
  12. More Roc's Feather Bugs!

    The Roc's Feather doesn't register in the subscreen. Try placing it in the subscreen in place of an item that's already there normally. Press the...

    Started by pikaguy900, 11-29-2006 01:54 AM
    • Replies: 9
    • Views: 275
    07-12-2010 03:20 PM Go to last post
  13. Dead Bug [1274 (Mac OS X)]: Case Sensitivity in Scripts? LI_TRIFORCE vs LI_Triforce

    I was messing with scripting when I had an error in compilation...in std.zh. Basically, it said that LI_TRIFORCE wasn't defined on line 1999....

    Started by Wolfman2000, 06-30-2010 10:25 PM
    • Replies: 1
    • Views: 65
    07-06-2010 02:10 PM Go to last post
  14. Dead Bug Info Data corrupted!

    http://img203.imageshack.us/img203/6091/infodatafail.png http://img190.imageshack.us/img190/8886/infodatafail2.png As you can see, every message...

    Started by Pokegamer1989, 06-24-2010 11:19 PM
    • Replies: 2
    • Views: 100
    06-27-2010 05:31 AM Go to last post
  15. Dead Bug Godess Spells that disappear when used malfunction

    Not sure whether or not this is a bug, but Din's Fire and Nayru's Love items that are removed when used do not work properly. A Nayru's Love item...

    Started by Pokegamer1989, 06-20-2010 02:34 AM
    • Replies: 4
    • Views: 95
    06-23-2010 05:35 PM Go to last post
  16. Dead Bug [Default] Fire Gleeok Weapon Damage wrong

    In the default template, all The Fire Gleeok enemies have their weapon damage set to 4 when it should be set to 8. I mean really. In 2.10, the flames...

    Started by Pokegamer1989, 06-21-2010 03:56 AM
    • Replies: 1
    • Views: 66
    06-23-2010 10:26 AM Go to last post
  17. Not A Bug [1266] Unchecking the "behind" flag on hammer doesn't work

    The hammer should be drawn above Link with the behind flag unchecked but it doesn't.

    Started by Hot Water Music, 06-22-2010 10:12 AM
    • Replies: 2
    • Views: 96
    06-23-2010 10:00 AM Go to last post
  18. Not A Bug [1266]Permanent secrets aren't permanent

    In a dungeon Dmap, permanent secrets by enemies are NOT permanent.

    Started by Hot Water Music, 06-09-2010 06:46 AM
    • Replies: 6
    • Views: 135
    06-23-2010 07:48 AM Go to last post
  19. Dead Bug [1266] Stomp boots has no action functions

    The Stomp Boots have no action functions. If a player wanted to make it a one time use item, require magic to use, or use a script, they couldn't do...

    Started by Hot Water Music, 06-20-2010 02:12 AM
    • Replies: 3
    • Views: 99
    06-23-2010 06:34 AM Go to last post
  20. Not A Bug [1266] Enemies always return or some return even though killed

    Enemies keep coming back even though I JUST killed them right when I enter the room again. I have enemies always return flags off.

    Started by Hot Water Music, 06-09-2010 06:47 AM
    • Replies: 7
    • Views: 104
    06-20-2010 01:57 AM Go to last post

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