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Forum: ZScript General Discussion/Help

General questions/comments about ZScript go here.

  1. Sticky Thread Sticky: ZScript Technical FAQ (READ BEFORE POSTING BUGS)

    General Information: Q: Assembly only had floats. What is the difference between the types "int" and "float"? What about "bool"? Q: What should I...

    Started by DarkDragon, 09-05-2006 02:32 AM
    • Replies: 8
    • Views: 1,775
    09-05-2006 05:49 AM Go to last post
  1. Proper Use Of SetScreenState For Nearby Rooms

    Back in build 1076, I used the following in a custom door script to change the screen state of nearby rooms to simulate the normal NES door...

    Started by HeroOfFire, 08-05-2010 05:40 PM
    • Replies: 3
    • Views: 106
    08-25-2010 05:15 AM Go to last post
  2. Interval check for player input?

    I'd like to know if there is a (relatively fast) way of determining how much time has elapsed since the last time the player pressed a key. The...

    Started by symbiote01, 06-15-2010 06:36 PM
    • Replies: 1
    • Views: 90
    06-16-2010 02:26 AM Go to last post
  3. string.zh

    Is now included in ZC's downloads as of build 1232. Here is a small set of example usages for most of the functions.

    Started by Joe123, 04-20-2010 09:34 AM
    • Replies: 7
    • Views: 300
    04-25-2010 05:35 PM Go to last post
  4. ZScript Pad

    ZScript Pad (or ZSPad/ZSP for short) is a program made by myself to create a somewhat competent ZScript Editor for the ZC community. While it is...

    Started by LinktheMaster, 03-29-2010 03:15 AM
    • Replies: 1
    • Views: 233
    04-19-2010 08:33 AM Go to last post
  5. Some General Side Scrolling Scripting Questions

    Here comes Anthus with another questions/ help thread. I just have some questions about some of the things you can do with scripting. These are very...

    Started by Anthus, 03-16-2010 06:43 PM
    • Replies: 1
    • Views: 149
    03-23-2010 06:59 PM Go to last post
  6. NPC defenses

    Just out of curiosity, is a ZScript interface to the new enemy defense settings in the works? Ideally, a read/write one. I've got a certain......

    Started by pkmnfrk, 01-03-2010 07:35 PM
    • Replies: 0
    • Views: 299
    01-03-2010 07:35 PM Go to last post
  7. Creating a Waitframe timer.

    I was wondering if there was (and I'm very confident there is) any specific way your really expected to make something for a frame countdown. I've...

    Started by sps999, 01-01-2010 06:14 AM
    • Replies: 2
    • Views: 148
    01-02-2010 08:01 AM Go to last post
  8. Question what do you mean variable is undefined?!?

    I wrote this utility function: //skip obj to affect Link bool Spiral(ffc obj, int x, int y, int deg, int far, bool solidity, bool fulltile){...

    Started by raiu, 12-28-2009 03:21 PM
    • Replies: 2
    • Views: 104
    12-28-2009 09:33 PM Go to last post
  9. Changing Sidewarp Destination

    Is there a command that makes it so the side warp destination, or timed warp destination in other words, is changed when something happens, in this...

    Started by sps999, 12-10-2009 12:35 AM
    • Replies: 1
    • Views: 142
    12-10-2009 10:08 AM Go to last post
  10. Activating Secrets

    I tried to activate the secrets by using Screen->State and it worked but the problem is that the secrets don't appear unless I leave the screen and...

    Started by Archangel, 05-05-2009 04:02 PM
    • Replies: 2
    • Views: 213
    05-07-2009 04:57 PM Go to last post
  11. EW_Brang sprite change attempt...

    EDIT: Fixed it, and sped it up with a for loop. Check it out here. http://www.armageddongames.net/forums/showthread.php?p=1222184#post1222184

    Started by Archangel, 05-07-2009 04:55 PM
    • Replies: 0
    • Views: 102
    05-07-2009 04:55 PM Go to last post
  12. Question Patras

    I want to make it so when you kill all the kids in Patra's outer ring then inner ring of kids begins shooting bubbles (flame2) and Patra moves...

    Started by Archangel, 05-07-2009 04:05 PM
    • Replies: 0
    • Views: 110
    05-07-2009 04:05 PM Go to last post
  13. Help with my fire breathing zora script...

    ffc script Zora2{ void run(int count){ npc zora = Screen->CreateNPC(191); while(zora->isValid()){ if(zora->Tile >= 2220){ for(count...

    Started by Archangel, 05-01-2009 12:56 AM
    • Replies: 7
    • Views: 231
    05-03-2009 01:10 AM Go to last post
  14. angles

    How do I use them, specifically with weapons. Show me how to fire fireballs at link please.

    Started by Archangel, 04-30-2009 01:05 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 228
    05-01-2009 08:10 PM Go to last post
  15. Check if Link is on a combo

    if i wanna check if link is on a combo. is it like this? ffc script blah{ void run(int combo){ while(true){ ...

    Started by Christian, 04-30-2009 05:51 AM
    • Replies: 1
    • Views: 125
    04-30-2009 07:14 AM Go to last post
  16. Flags 98-102? How do I use them?

    General Purpose 1-5: Scripts. I was wondering how to use these. I need it so I can work on my ladder/hookshot/feather only script.

    Started by Archangel, 04-29-2009 02:20 AM
    • Replies: 1
    • Views: 150
    04-29-2009 03:25 AM Go to last post
  17. Projectile manipulation.

    I'm going to assume that the fire EW is used for fire gleeoks and gohma4s. The question is how do I emulate this effect in Zscript. It would be nice...

    Started by Archangel, 04-26-2009 03:22 AM
    • Replies: 0
    • Views: 137
    04-26-2009 03:22 AM Go to last post
  18. Angry Small Graphics Issue with EWeapons

    I'm having a small problem with the statue script I just finished writing. Right now, I'm using it for a couple arrow traps inside a dungeon room,...

    Started by Questwizard88, 04-24-2009 11:11 PM
    • Replies: 0
    • Views: 108
    04-24-2009 11:11 PM Go to last post
  19. Z-Position

    I learned how to manipulate the Z Position of applicable stuff today. I have question though. What is the max amount? Also, the minimum amount is 0...

    Started by Archangel, 04-23-2009 02:08 AM
    • Replies: 0
    • Views: 116
    04-23-2009 02:08 AM Go to last post
  20. Global Scripts...

    import "std.zh" global script potion{ bool use = false void run(){ while(true){ if(Link->InputL = true && Link->InputR = true){...

    Started by Archangel, 04-20-2009 04:12 AM
    • Replies: 7
    • Views: 217
    04-20-2009 04:22 PM Go to last post

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