Got a cool script and want to show it off? Do so here.
http://www.youtube.com/watch?v=9q7qb1AXN_8 WARNING: This script uses a script command that is not present in Build 1296! You must have a newer...
http://www.youtube.com/watch?v=NV5_CT1ENvY ffc script BridgeGenerator { void run(int D, int delay, int snd) { int origD =...
EDIT: Here an example quest. This shows a small amount of the customization possible with the D variables. You'll need build 1283, and it is further...
I wrote some functions for ghosted enemy scripts. Hopefully, they'll be helpful. ghost.zh Sample scripts and demo quest In the demo quest, the...
We have a new function in ZQuest thanks to Joe123, and I wanted to try to take advantage of it. Here's a simple way of changing a tile warp based on...
Lucky you! you get two scripts today!! This first one is designed for big bosses and such: void DeathAni(int cx, int cy, int size, int spri, int...
..To an extent anyway. Video - http://www.youtube.com/watch?v=hL7BBtLcVFY If you're too lazy to read the youtube caption: It's something I...
This forum is a little sluggish now-a-days so I thought I'd liven it up a bit with a little 15 puzzle I cooked up. :) Video:...
A simple little test script I made for testing the (as of this post) unreleased build. 1114 or higher. global script live_forever{ void...
Now, you can make an enemy that actually holds a weapon instead of trying to randomly run into you! //eSword.z, written by Raiu aka dragonsword...
ffc script Zora2{ void run(){ npc zora = Screen->CreateNPC(33); while(zora->isValid()){ if(zora->Tile >= 2520){ for(int count = 1;...
import "std.zh" int ewbrangsprite = 100; //Replace that number with sprite ID. global script EW_Brang{ void run(){ while(true){ for(int...
import "std.zh" ffc script QH_Trigger{ void run(int combo){ while(Screen->State == false){ if(Link->X <= this->X + 8 && Link->X >=...
const int TIMER_SMALLFONT = 1b; const int TIMER_SHOWFRAMES = 10b; const int TIMER_DOSOUND = 100b; const int TIMER_SMALLCOLON = 1000b; const int...
To prove that I'm not all washed up, here's something wetter than normal: int rain_drops; ffc script Rain { void run(int density, int col, int...
Time for something... flashy! ffc script Lightning { void run(int delay, int distance, int col, int lay, int sfx) { while(true) { int w;...
import "std.zh" ffc script Enemy_Displacer{ void run(int X2, int Y2, int ID, int ID2){ while(true){ npc displacer = Screen->LoadNPC(ID);...
Example Quest This script will have an ffc follow right behind Link whilst walking around. It's based on me watching the behaviour from...
Example Quest const int WSP_BALL = 45; //weapon/misc sprite for you ball head const int T_CHAIN = 58; //chain-link sprite const int...
Real simple snippet today, with debatable use, but here it is anyway: //Gives link a key for level (CurLevel - 9) item script LevelXKey { void...
Use this control to limit the display of threads to those newer than the specified time frame.
Allows you to choose the data by which the thread list will be sorted.
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