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Forum: Script Showcase

Got a cool script and want to show it off? Do so here.

  1. Anti Fairy

    http://www.youtube.com/watch?v=9q7qb1AXN_8 WARNING: This script uses a script command that is not present in Build 1296! You must have a newer...

    Started by pkmnfrk, 08-23-2010 04:39 PM
    • Replies: 5
    • Views: 50
    08-23-2010 07:10 PM Go to last post
  2. Bridge Generator

    http://www.youtube.com/watch?v=NV5_CT1ENvY ffc script BridgeGenerator { void run(int D, int delay, int snd) { int origD =...

    Started by pkmnfrk, 08-19-2010 05:48 AM
    • Replies: 0
    • Views: 47
    08-19-2010 05:48 AM Go to last post
  3. [FFC] King Zora (ghost.zh)

    EDIT: Here an example quest. This shows a small amount of the customization possible with the D variables. You'll need build 1283, and it is further...

    Started by bigjoe, 07-24-2010 12:57 PM
    • Replies: 0
    • Views: 74
    07-24-2010 12:57 PM Go to last post
  4. ghost.zh - A header file for ghosted enemy scripts

    I wrote some functions for ghosted enemy scripts. Hopefully, they'll be helpful. ghost.zh Sample scripts and demo quest In the demo quest, the...

    Started by Saffith, 01-18-2010 04:26 AM
    • Replies: 6
    • Views: 437
    07-23-2010 03:08 PM Go to last post
  5. [FFC] Inventory Determines Tile Warp Destination

    We have a new function in ZQuest thanks to Joe123, and I wanted to try to take advantage of it. Here's a simple way of changing a tile warp based on...

    Started by Wolfman2000, 07-01-2010 01:28 AM
    • Replies: 0
    • Views: 58
    07-01-2010 01:28 AM Go to last post
  6. Big Death Poofs

    Lucky you! you get two scripts today!! This first one is designed for big bosses and such: void DeathAni(int cx, int cy, int size, int spri, int...

    Started by raiu, 06-10-2010 06:21 PM
    • Replies: 0
    • Views: 76
    06-10-2010 06:21 PM Go to last post
  7. Screen Scrolling. (or more like proof of usability with Z1 engine)

    ..To an extent anyway. Video - http://www.youtube.com/watch?v=hL7BBtLcVFY If you're too lazy to read the youtube caption: It's something I...

    Started by Gleeok, 03-27-2009 06:59 PM
    • Replies: 8
    • Views: 583
    05-24-2010 05:16 AM Go to last post
  8. 15 Puzzle

    This forum is a little sluggish now-a-days so I thought I'd liven it up a bit with a little 15 puzzle I cooked up. :) Video:...

    Started by Gleeok, 12-05-2009 05:39 AM
    • Replies: 7
    • Views: 394
    01-21-2010 12:38 PM Go to last post
  9. Lv1 Cheat - the script.

    A simple little test script I made for testing the (as of this post) unreleased build. 1114 or higher. global script live_forever{ void...

    Started by Gleeok, 12-18-2009 03:00 AM
    • Replies: 0
    • Views: 237
    12-18-2009 03:00 AM Go to last post
  10. [FFC] eSword

    Now, you can make an enemy that actually holds a weapon instead of trying to randomly run into you! //eSword.z, written by Raiu aka dragonsword...

    Started by raiu, 12-11-2009 04:50 PM
    • Replies: 0
    • Views: 182
    12-11-2009 04:50 PM Go to last post
  11. Smile Fire Breathing Zoras

    ffc script Zora2{ void run(){ npc zora = Screen->CreateNPC(33); while(zora->isValid()){ if(zora->Tile >= 2520){ for(int count = 1;...

    Started by Archangel, 05-03-2009 01:43 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 459
    05-11-2009 09:37 PM Go to last post
  12. Wink EW_Brang sprites.

    import "std.zh" int ewbrangsprite = 100; //Replace that number with sprite ID. global script EW_Brang{ void run(){ while(true){ for(int...

    Started by Archangel, 05-08-2009 03:43 PM
    • Replies: 6
    • Views: 236
    05-09-2009 08:14 AM Go to last post
  13. Quake Hammer Trigger

    import "std.zh" ffc script QH_Trigger{ void run(int combo){ while(Screen->State == false){ if(Link->X <= this->X + 8 && Link->X >=...

    Started by Archangel, 05-07-2009 05:08 PM
    • Replies: 0
    • Views: 134
    05-07-2009 05:08 PM Go to last post
  14. Timer

    const int TIMER_SMALLFONT = 1b; const int TIMER_SHOWFRAMES = 10b; const int TIMER_DOSOUND = 100b; const int TIMER_SMALLCOLON = 1000b; const int...

    Started by pkmnfrk, 05-06-2009 06:05 AM
    • Replies: 0
    • Views: 140
    05-06-2009 06:05 AM Go to last post
  15. Rain

    To prove that I'm not all washed up, here's something wetter than normal: int rain_drops; ffc script Rain { void run(int density, int col, int...

    Started by pkmnfrk, 04-26-2009 01:44 AM
    • Replies: 1
    • Views: 199
    04-26-2009 03:10 AM Go to last post
  16. Lightning

    Time for something... flashy! ffc script Lightning { void run(int delay, int distance, int col, int lay, int sfx) { while(true) { int w;...

    Started by pkmnfrk, 04-26-2009 01:12 AM
    • Replies: 0
    • Views: 150
    04-26-2009 01:12 AM Go to last post
  17. Thumbs up Enemy Displacement

    import "std.zh" ffc script Enemy_Displacer{ void run(int X2, int Y2, int ID, int ID2){ while(true){ npc displacer = Screen->LoadNPC(ID);...

    Started by Archangel, 04-18-2009 12:47 AM
    • Replies: 0
    • Views: 180
    04-18-2009 12:47 AM Go to last post
  18. NPC Follower

    Example Quest This script will have an ffc follow right behind Link whilst walking around. It's based on me watching the behaviour from...

    Started by Joe123, 04-16-2009 12:51 PM
    • Replies: 5
    • Views: 232
    04-17-2009 08:24 AM Go to last post
  19. Ball and Chain Item

    Example Quest const int WSP_BALL = 45; //weapon/misc sprite for you ball head const int T_CHAIN = 58; //chain-link sprite const int...

    Started by Joe123, 04-15-2009 10:17 PM
    • Replies: 0
    • Views: 175
    04-15-2009 10:17 PM Go to last post
  20. Give A Key To Another Level

    Real simple snippet today, with debatable use, but here it is anyway: //Gives link a key for level (CurLevel - 9) item script LevelXKey { void...

    Started by pkmnfrk, 04-15-2009 03:50 AM
    • Replies: 7
    • Views: 188
    04-15-2009 05:08 PM Go to last post

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