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Forum: ZC Suggestions (Closed for Posting)

Post ideas and suggestions for upcoming versions.

  1. Sticky Thread Sticky: Future Plans (Updated 2/12/06)

    http://www.zeldaclassic.com/future.php This is the original page for the future plans for Zelda Classic. Below I am going to check off the...

    Started by Jigglysaint, 06-22-2002 01:37 AM
    • Replies: 0
    • Views: 5,508
    06-22-2002 01:37 AM Go to last post
  1. Weapons Appear Over Link

    As the title suggests. A quest rule that makes weapons appear over Link. As well, they could also appear over layer 3 (Regardless of if he's jumping...

    Started by *b*, 06-10-2007 12:31 AM
    • Replies: 2
    • Views: 3,390
    06-24-2007 08:49 PM Go to last post
  2. Patra 4?

    Has this been suggested? IF it has, sue me. Anyway, a patra 4. A BIG main one in the center, with 4 blue ones circling it, and the smallest ones...

    Started by majoras_wrath, 06-22-2007 01:23 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 1,287
    06-24-2007 08:23 PM Go to last post
  3. PSP Port?

    A good idea would be a PSP Port of this. Play some of the other quests on teh go. Sorry if this has already been discussed, but I couldn't find the...

    Started by PostalDude, 06-16-2007 11:15 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 1,365
    06-24-2007 07:14 PM Go to last post
  4. Pot Combo

    Would be almost like a Slash->Item combo, but it would have a little smashing graphic, like the flowers or something, And you'd be able to smash it...

    Started by Joe123, 06-11-2007 06:01 PM
    • Replies: 7
    • Views: 771
    06-20-2007 07:03 PM Go to last post
  5. Talking Alternating Multiplayer

    Maybe a quest rule that when uses allows two players to switch turns and from there we will try to spawn multiplayer. You could select it from the...

    Started by Din, 03-07-2007 05:40 PM
    • Replies: 7
    • Views: 1,396
    06-20-2007 06:54 PM Go to last post
  6. Lightbulb Advanced aiming system

    *For after 2.5.* When you use any long-distance weapon, you can aim with the mouse while holding the button it's set to. (Mostly for side-view.)...

    Started by Mega Link, 05-27-2007 01:01 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 1,105
    06-10-2007 06:40 AM Go to last post
  7. A "requires [item] to warp" combo tile - also triggers that work based on item level

    This idea just occured to me, and I don't know how hard to implement it would be. I'm not really too versed in newer betas yet so something like this...

    Started by Jennifer, 06-05-2007 06:52 PM
    • Replies: 6
    • Views: 827
    06-08-2007 12:11 AM Go to last post
  8. An idea to improve layers (if possible)

    Ok so I've had many problems with the amount of layers you can have under Link. So I'm thinking to keep the layer system as it is with the whole 0 to...

    Started by Plissken, 06-04-2007 10:38 PM
    • Replies: 0
    • Views: 692
    06-04-2007 10:38 PM Go to last post
  9. Faster Combo Selecting Method:

    Acting as the vain self-appointed middleman to This Topic, I think he has a point. It would be wonderful if there was a way to just hover your...

    Started by ShadowTiger, 06-03-2007 11:01 PM
    • Replies: 1
    • Views: 817
    06-04-2007 01:53 AM Go to last post
  10. Three Suggestions

    1) Stab animation quest rule. I've suggested this before, I think, but it's still something that would be a great addition (Especially for games...

    Started by *b*, 06-03-2007 06:14 PM
    • Replies: 0
    • Views: 754
    06-03-2007 06:14 PM Go to last post
  11. I'm (slightly) surprised this hasn't been suggested before....

    We only have traps that move in the 8 cardinal directions (diagnals count), so what about traps that follow the perimiter of a solid combo? I...

    Started by majoras_wrath, 05-16-2007 08:39 PM
    • Replies: 7
    • Views: 1,227
    05-17-2007 03:01 PM Go to last post
  12. Event Tutorial

    Unless anything in 2.5 will completely change the way events are made, could someone post (and/or sticky) a tutorial and the different ways to make...

    Started by theGoronKing, 03-17-2007 06:37 PM
    • Replies: 3
    • Views: 882
    05-15-2007 08:57 PM Go to last post
  13. Sick Bug My zelda game beta

    Ok i just started and i just wanna start wtih this and i ask how do i get to the good grafichs but ya my beta...

    Started by jackboy89, 04-22-2007 02:53 PM
    • Replies: 4
    • Views: 1,032
    05-15-2007 06:39 PM Go to last post
  14. A way to see which tiles are used by combos.

    I'm expecting that this suggestion will get laughed by by most developers for its sheer memory requirements. I really am, and I won't be...

    Started by ShadowTiger, 04-28-2007 11:00 PM
    • Replies: 5
    • Views: 1,203
    05-13-2007 09:56 PM Go to last post
  15. Slower Z3 Link Animation

    I've said it before, and I'll say it again. We need an option to slow down Link's Z3 animation to about, say, the speed of the BS Zelda animation....

    Started by *b*, 04-24-2007 09:31 PM
    • Replies: 0
    • Views: 803
    04-24-2007 09:31 PM Go to last post
  16. Push Enhancement

    So, I think it's about time ZC recieved an enhancement to pushing combos What I'm suggesting is realtively simple (Hopefully). Here's how it...

    Started by *b*, 04-14-2007 08:16 PM
    • Replies: 3
    • Views: 1,076
    04-15-2007 03:23 PM Go to last post
  17. Making "Over-and-under" Bridges MUCH easier.

    2 new combo Types: N-S Bridge E-W Bridge The N-S Bridge combo can be walked over when coming from either N or S When trying to walk on it...

    Started by majoras_wrath, 04-13-2007 11:29 PM
    • Replies: 0
    • Views: 790
    04-13-2007 11:29 PM Go to last post
  18. Thumbs up Subscreen

    Another feature could be a master sucscreen with all items and equipment. That way people not as familiar with ZC could have all items available!

    Started by Din, 02-03-2007 11:29 PM
    • Replies: 2
    • Views: 865
    04-08-2007 08:58 PM Go to last post
  19. Real lightable torches

    (This feature might be added after the next stable version.) I noticed the idea of torches. Well, this should be an entirely new combo (see LttP)...

    Started by CastChaos, 03-30-2007 07:59 AM
    • Replies: 5
    • Views: 1,013
    03-31-2007 06:37 PM Go to last post
  20. I'm tired of all these n00bish questions.

    I propose a few ideas to make things a lot more obvious for n00bs. The help file just isn't enough for n00bs, but they probably don't look at it...

    Started by beefster09, 03-27-2007 04:21 AM
    • Replies: 6
    • Views: 1,026
    03-30-2007 07:38 AM Go to last post

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