Post ideas and suggestions for upcoming versions.
http://www.zeldaclassic.com/future.php This is the original page for the future plans for Zelda Classic. Below I am going to check off the...
As the title suggests. A quest rule that makes weapons appear over Link. As well, they could also appear over layer 3 (Regardless of if he's jumping...
Has this been suggested? IF it has, sue me. Anyway, a patra 4. A BIG main one in the center, with 4 blue ones circling it, and the smallest ones...
A good idea would be a PSP Port of this. Play some of the other quests on teh go. Sorry if this has already been discussed, but I couldn't find the...
Would be almost like a Slash->Item combo, but it would have a little smashing graphic, like the flowers or something, And you'd be able to smash it...
Maybe a quest rule that when uses allows two players to switch turns and from there we will try to spawn multiplayer. You could select it from the...
*For after 2.5.* When you use any long-distance weapon, you can aim with the mouse while holding the button it's set to. (Mostly for side-view.)...
This idea just occured to me, and I don't know how hard to implement it would be. I'm not really too versed in newer betas yet so something like this...
Ok so I've had many problems with the amount of layers you can have under Link. So I'm thinking to keep the layer system as it is with the whole 0 to...
Acting as the vain self-appointed middleman to This Topic, I think he has a point. It would be wonderful if there was a way to just hover your...
1) Stab animation quest rule. I've suggested this before, I think, but it's still something that would be a great addition (Especially for games...
We only have traps that move in the 8 cardinal directions (diagnals count), so what about traps that follow the perimiter of a solid combo? I...
Unless anything in 2.5 will completely change the way events are made, could someone post (and/or sticky) a tutorial and the different ways to make...
Ok i just started and i just wanna start wtih this and i ask how do i get to the good grafichs but ya my beta...
I'm expecting that this suggestion will get laughed by by most developers for its sheer memory requirements. I really am, and I won't be...
I've said it before, and I'll say it again. We need an option to slow down Link's Z3 animation to about, say, the speed of the BS Zelda animation....
So, I think it's about time ZC recieved an enhancement to pushing combos What I'm suggesting is realtively simple (Hopefully). Here's how it...
2 new combo Types: N-S Bridge E-W Bridge The N-S Bridge combo can be walked over when coming from either N or S When trying to walk on it...
Another feature could be a master sucscreen with all items and equipment. That way people not as familiar with ZC could have all items available!
(This feature might be added after the next stable version.) I noticed the idea of torches. Well, this should be an entirely new combo (see LttP)...
I propose a few ideas to make things a lot more obvious for n00bs. The help file just isn't enough for n00bs, but they probably don't look at it...
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