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Forum: Mechanical Bugs

Bugs where things don\'t work properly are put here.

  1. Verified Bug do_primitives bug.

    I don't know when it started happening (last I checked was with 1204) but do_primitives gets called twice now with with valid data, and therefore...

    Started by Gleeok, 04-16-2010 08:29 PM
    • Replies: 5
    • Views: 167
    08-29-2010 06:41 PM Go to last post
  2. Verified Bug Arrange menu does not work in Subscreen Editor [2.5 Build 1200]

    I cannot select anything with the mouse in the subscreen editor, instead I have to use the arrows at the top-right side of the editor...which is...

    Started by Molten Onyx, 03-20-2010 09:36 PM
    bug subscreen editor 2.5
    • Replies: 6
    • Views: 254
    08-25-2010 01:05 AM Go to last post
  3. 1204 & 1200: item selection resets to top left most items on the higest row

    Start Freedom's SwanSong Genesis quest (doesn't affect other sub-screen types I believe). Make sure you have multiple equipment items in the top...

    Started by franpa, 03-30-2010 08:42 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 460
    08-24-2010 09:05 AM Go to last post
  4. [1269] Items keep resetting info in Zquest

    This is really really annoying. Sometimes the fairies keep resetting to only give 3 HP, and sometimes my swords keep resetting the beam hearts to 100.

    Started by Hot Water Music, 06-29-2010 09:57 AM
    • Replies: 2
    • Views: 78
    08-23-2010 04:04 PM Go to last post
  5. More trouble with Dodongos in tight spaces

    This poor Dodongo has been afflicted with a terrible birth defect. http://img192.imageshack.us/img192/3544/dodongot.png It's a BS Dodongo,...

    Started by Saffith, 02-19-2010 10:26 PM
    • Replies: 8
    • Views: 289
    08-23-2010 04:03 PM Go to last post
  6. New Bug [1266] Hookshot south through solids!!!

    Grr! This one also has been around for awhile! http://img.photobucket.com/albums/v125/PokeMaster/hookuno.png >...

    Started by Pineconn, 06-07-2010 11:31 PM
    • Replies: 1
    • Views: 58
    08-23-2010 03:51 PM Go to last post
  7. New Bug Keys disappear from inventory

    I thought this was a locked dungeon/ lock block problem only but.... It has happened to me, to Elise, and now to another player, that they will have...

    Started by Freedom, 03-29-2010 03:11 PM
    • Replies: 8
    • Views: 253
    08-23-2010 03:16 PM Go to last post
  8. [1281] Integer division?

    ffc script Division { void run() { Trace(11/16); } }

    Started by Saffith, 07-20-2010 06:50 PM
    • Replies: 1
    • Views: 71
    08-13-2010 12:49 PM Go to last post
  9. Question:

    If I disable Flippers on a DMap, am I still supposed to be able to swim? And while we're here, if I'm swimming through damage combos, and tiles...

    Started by CSD, 07-22-2010 04:14 AM
    • Replies: 0
    • Views: 56
    07-22-2010 04:14 AM Go to last post
  10. [1269] FFCs locations move

    This randomly occurs sometimes. This happened with 2 different scripted FFCs and there's nothing in the coding that tells another FFC to move to a...

    Started by Hot Water Music, 06-30-2010 12:49 AM
    • Replies: 1
    • Views: 91
    07-03-2010 09:34 PM Go to last post
  11. Unverified Bug Keyboard Bug

    So I don't know if you guys can fix this or even figure this out. But I got a new laptop: It is Win 7, HP Pavilion dv7 Notebook PC Processor: AMD...

    Started by Shoelace, 05-14-2010 08:47 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 315
    07-02-2010 04:58 AM Go to last post
  12. New Bug Trigger Secrets not working under FFC's

    From cremeens1000 at PureZC:

    Started by Ebola Zaire, 06-28-2010 04:34 PM
    • Replies: 0
    • Views: 50
    06-28-2010 04:34 PM Go to last post
  13. New Bug [1266] Pushing against a solid combo while on a conveyor

    Say you have a down conveyor surrounded by solid blocks. If you move up (hold in up arrow key), you will traverse the conveyor normally. However, if...

    Started by Pineconn, 06-07-2010 11:49 PM
    • Replies: 0
    • Views: 57
    06-07-2010 11:49 PM Go to last post
  14. New Bug [1266] Swimming movements still glitched!

    I've been hampering on this one for quite a long time, now! Link swims like crap! To be more specific, he gets hung up on corners: ...

    Started by Pineconn, 06-07-2010 11:46 PM
    • Replies: 0
    • Views: 46
    06-07-2010 11:46 PM Go to last post
  15. Diagonal movement: slide against a wall and progress over a door, it won't unlock.

    | | | || | <- | | Hold Left and up so you slide up against the wall while facing left, the door won't unlock as you pass it by. You...

    Started by franpa, 04-10-2010 04:14 AM
    • Replies: 7
    • Views: 218
    05-14-2010 01:42 AM Go to last post
  16. Poll Poll: [984] Move

    The link to Link's jumping and charging sprites isn't changed when you Move them on the tilepage. This is now fixed Subscreen objects (tile...

    Started by Joe123, 04-16-2009 07:00 PM
    • Replies: 5
    • Views: 414
    04-07-2010 11:05 PM Go to last post
  17. 1204 and older: Left stops working while holding down and passing through a door.

    1) create a room with a southern passage. 2) Push and hold Down and go through the passage, do not let go of Down. 3) Also push Left and note...

    Started by franpa, 04-04-2010 11:49 AM
    • Replies: 0
    • Views: 94
    04-04-2010 11:49 AM Go to last post
  18. Verified Bug shooting statues and secrets

    setting "enemy=secrets" to replace and "turn off" statues works as it should. setting "enemy=perm secrets" does nothing. dmap type "interior"...

    Started by Freedom, 02-18-2010 12:34 PM
    • Replies: 8
    • Views: 275
    02-21-2010 09:05 PM Go to last post
  19. Poll Poll: [1121] Indexing arrays with other arrays

    Uhm... int GlobalArray; ffc script Test { void run() { eweapon ew = Screen->CreateEWeapon(EW_FIREBALL); //the other properties are...

    Started by pkmnfrk, 01-11-2010 06:24 PM
    • Replies: 7
    • Views: 314
    02-10-2010 06:51 AM Go to last post
  20. Poll Poll: [984]Leech "Discard" Options Don't Work

    The leech options under the "Discard" area don't work at all. No matter how I set it, it leeches every single tile, even duplicates when told to...

    Started by Questwizard88, 04-03-2009 09:01 AM
    • Replies: 2
    • Views: 304
    02-02-2010 07:17 PM Go to last post

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