Technicly this isn't Isometrics. Isometrics is when its drawn at an angle or a slant. Such as this,
http://rhysd.syntesis.org/tutorial/theplace.gif
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Technicly this isn't Isometrics. Isometrics is when its drawn at an angle or a slant. Such as this,
http://rhysd.syntesis.org/tutorial/theplace.gif
I know. It's psudeo-isometric. Actually, it's more akin to starcraft's (and maybe warcraft's?) way of making maps, without the isometric rotation. Any ideas what to call it? Relational mode, perhaps?
How about "Continuous Carving" and "Dungeon Carving" or something like that. The only thing is though, you'll have to memorize what order each combo gets placed--i could see someone (ah hem...myself!) using this & the wrong corners are being placed when drawing so it would appear to not be working right, but it simply is that the combos are set up wrong.
What about continuous sculpt? carving is nice, just not so official sounding, lol
Terraform?
Carving, or Excavation sounds fairly nice. I mean, you're clearing away excess dungeon wall material, so, ... sure, why not. :shrug:
I mean, Dungeon Wall "Carving" is basically the opposite of what you're doing in Isometric Mode. With Isometric Mode, you're building the interior or something, and with"Carving" Mode, everything else moulds around the shape you're drawing.
...
But that was obvious. :sweat:
Seems to me that this creates a sort of maliable terrain, so a term that sounds maliable would be appropriate. Something like 'earth putty' or 'terrain sculpting'.
This will be incredibly useful when making dungeons that aren't just a normal rectangle. I assume this beta is coming out soon correct?
This will be an exceptional help and a huge time-saver. Superb job, DN.
just downloaded zc v2.10w i click on it my screen flickers and an error report comes up on window. currently running winxp w/ pack