Re: Ripping Megaman tiles?
Quote:
Originally Posted by
Gleeok
-the good: Dude, that's awesome!
I know. Best part is, more weapons will be easier now because I can just modify this script instead of redoing from scratch.
Quote:
Originally Posted by
Gleeok
-the bad: it's a bit buggy.
The quick boomerang? What problems are you having? The only issue I'm having is getting the FFCs to carry over predictably.
Quote:
Originally Posted by
Gleeok
-the ugly: you can see the sword sprite's and the sword beam shoots straight if you hold d-pad.
Its attached to the Master Sword now. I tried to make a custom Sword level 5, but the item wouldn't even show up in my inventory. Not sure if its a bug or if I'm missing something... set it up identically to the other swords...
Quote:
Originally Posted by
Gleeok
Also using the cane?? can trap you inside the block.
The Ice Beam you mean? Yea, you can trap yourself, but it melts in a minute anyway. So no big deal.
Quote:
Originally Posted by
Gleeok
Also did you know you can double jump in mid-air?
Well, yea. In the version I posted the player starts with the Double-jump item.
Re: Ripping Megaman tiles?
Update: Completed bubble, gemini, snake, clash,f lash, wood, shadow, metal, quick, heat, spark, and skull man stages. Megaman now has NES item and weapon sprites, and a few enemies.
Also the sword beam thing doesn't show up anymore but i'm still getting a HUGE amount of slowdown, basically making it unplayable. F1 doesn't seem to work either. Are you seeing this also? If not I might try a different build.
Re: Ripping Megaman tiles?
Are you running the latest beta? I'm not getting any slowdown on b356.
Plus, I havn't changed the upload file, so anything new you're seeing is... not new to the file. The sword beam was probably the Ice Beam script destructively reacting to the Boomerang script. I have no idea why, as they use different FFCs, but occasionally one of the boomerangs will get over-written by the ice block FFC. Very confusing, and I think it has to do with the Carryover flag.
Re: Ripping Megaman tiles?
The thing is there is no b356 so i've been using newer ones. Do you mean 346?
Re: Ripping Megaman tiles?
Yea. I have no idea why there would be slowdown, though - they fixed the script slowdown bug a few versions ago, I thought. Works fine on my 2ghz machine.
Re: Ripping Megaman tiles?
More custom weapons here:
http://www.armageddongames.net/forum...ad.php?t=97366
The wave beam could be used for ... hm... I dont remember any Robot Master with a wave-beam-like weapon. The Saber could be Sword Man, but you didn't rip him (for obvious reasons). I'm sure we can do something with them.
I've got the hang of custom weaponsmithing now. I should be able to crank out simple weapons (those that just involve a different power and path) in a few hours.
Re: Ripping Megaman tiles?
Re: Ripping Megaman tiles?
Sword man added to "to do list". Please keep the suggestion train coming. I will back from vacation next week, untill then I am working with dial-up...enough said. Also in the process of a painfull recoloring effort, progress is slow.
Forthcoming tiles:
Complete MM 1-5 2x2 boss tiles
MM 1&2 complete on 2 main pallete c-sets....uugh:shakeno:
Random c-set recoloring, intigration w/ random MMDWR misc.
enemy, item resizing....some more.
workable version pending.
Suggestions?
...oooh, Snake script! :naughty:
Re: Ripping Megaman tiles?
Snake script is on my list. A variation of the wall_flower script with an initial upwards arc affected by gravity before it latches on to something.
Sadly, I'll be gone on my honeymoon until a week from this Saturday so I won't get any more work done on that too soon.
Re: Ripping Megaman tiles?
Congrats! and have fun ;)
Latest goodies:
Version 0.1 b461 http://www.mediafire.com/?fmybdxle4ae http://www.mediafire.com/?fmybdxle4ae
***-Warning- Subject to change without any reasonably reasonable reason!***
Recoloring mostly done.
Some tiles left out for organization
Working on MM 4-6 (best of) and Wiley tiles atm.
Pages 0-5 Megaman,NPC, Item, weapon, and enemy weapon sprites
Pages 6-39 enemy sprites
Pages 40+ Tiles.