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  1. #11
    Octorok

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    Re: Tips to making a good quest:

    Just two words: Keep updated. This means keeping track of the latest version of Zelda Classic. I have played a couple games that had major bugs in them because they were created for older versions (I currently use version 2.10). If it makes no sense to start the designs of an engine designed for a Model T when more fuel-efficient cars are available, then it makes no sense to begin from scratch using ZeldaQuest 1.00 when 2.10 is available. Use the most recent version when you start.

    Of course, I understand that quest building takes a long time, and during that long time, or even afterwards, a new version might come out. If case this happens, indicate which version you used to construct your quest. If a new version of Zelda Classic comes out after your quest is made, test your quest, or have your quest tested, using the latest version to check for major bugs. If any exist, try to update your quest (if you can do so without a lot of trouble).
    I destroy my enemies. I make them my friends. —Abraham Lincoln

  2. #12
    Lynel

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    Re: Tips to making a good quest:

    Ehh, I kind of agree with you, boram, but then again, I don't. I would make a quest in 2.10 right now, if it didn't have SO MANY bugs. Especially the music/sfx bug which I just HAVE to have the sound muted to be able to play. Music is definately a big part of my questing experience, so not having it just really takes me out of the quest. I'm hoping the bug fix version, which is supposedly being worked on right now, is released soon, otherwise I am going to make my quest in version 1.92. Which is disappointing for me, because I want to use all the items/etc. version 2.10 offers. Anyway, what I'm getting at here is, I think it's excusable to use the most recent STABLE version of Zquest to make a quest as long as the newest version is, well, unstable enough. Which I think in this case, 2.10 definately is.

  3. #13
    Octorok

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    Re: Tips to making a good quest:

    Boram, the problem with using the latest version is that it is highly unstable (I can't even get 2.10 to run on my computer). So using 1.92 vs 2.10 should really be a matter of whether the quest maker wants to deal with all the version 2.10 bugs. I started, and will finish my quest in 1.92 because it is a stable version. Yes, I would love to use the new items and such, but to put it in your analogy, it would be much better to design and create that model T that someone can drive and not worry about it, then to have a newer fuel efficient piece of junk that falls apart on you after 100 miles.
    Legend of Zelda: A Hero's Story

  4. #14
    Octorok

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    Re: Tips to making a good quest:

    I am just saying that it is unwise to use a superanuated version to create your quest (1.84 should be a thing in the past by now). Once the issues with 2.10 are fixed, there will be no more excuses, but for now, it should be okay to use the most updated stable version.
    I destroy my enemies. I make them my friends. —Abraham Lincoln

  5. #15
    Lynel

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    Re: Tips to making a good quest:

    I'm a little curious as to why you're pointing out version 1.84, since I'm unaware of any recently released quests that are version 1.84. All the quests I've seen are either version 2.10, 1.92 beta 184, or 1.92 beta 183.

  6. #16
    Octorok

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    Re: Tips to making a good quest:

    Quote Originally Posted by Rakki
    I'm a little curious as to why you're pointing out version 1.84, since I'm unaware of any recently released quests that are version 1.84. All the quests I've seen are either version 2.10, 1.92 beta 184, or 1.92 beta 183.
    Some people made them. When I tested them with a 1.92, they did not work, and eventually did not make it here on this website. (These guys were working outside of ZeldaClassic using ZeldaClassic's software and have yet to update their stuff.) I told them that 1.92 was available, but none were willing to improve their quests.
    I destroy my enemies. I make them my friends. —Abraham Lincoln

  7. #17
    Octorok

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    Re: Tips to making a good quest:

    Quote Originally Posted by Nightmare
    Another tactic: Try not to give the Boomerang too early. I think it's the most broken weapon in the game. One of James's Quest 1's early designs was to keep it away from the player. Both Boomerangs are in there, one in Lv. 6, the other in Lv. 8, but they're tough to find and cost a ton of money.
    Quote Originally Posted by Blonde799
    Yeah, they render a lot of enemies pushovers. I guess that's what C-Dawg thought in Dreams of Yesterday too(he made you go through part of a level with just that).:p
    Another idea: avoid providing the hammer early, especially before the player is able to receive the Magical Sword (Sword Lvl 3); otherwise, most Darknuts will become too easy and other high-stamina enemies will fall quickly too. Unless you force the player to give up the sword for a while (i.e. forcing the player to take a hit from a Red Bubble with no Blue Bubble in close proximity), do not give the hammer too early.
    I destroy my enemies. I make them my friends. —Abraham Lincoln

  8. #18
    Octorok

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    Re: Tips to making a good quest:

    I'll definitely have to agree with that one. My interest in so many games has been killed because you get a Hammer in Level 1 and then everything is easy.

    Another tip for questmakers... Unless you are using a lot of Death Knights, Mirror Wizzrobes, and Cracktoroks, avoid giving the Gold Ring. It makes most games way too easy. (With a few excpetions, such as Demo EX)
    Legend of Zelda: A Hero's Story

  9. #19
    Octorok

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    Re: Tips to making a good quest:

    Quote Originally Posted by Love For Fire
    Another tip for questmakers... Unless you are using a lot of Death Knights, Mirror Wizzrobes, and Cracktoroks, avoid giving the Gold Ring. It makes most games way too easy. (With a few excpetions, such as Demo EX)
    Death Knights, Mirror Wizzrobes, Cracktoroks, and Stalfos 3's (Crackfoses, I suppose). Cracktoroks and Crackfoses-LOL -just like "Cracklings" in Starcraft.
    I destroy my enemies. I make them my friends. —Abraham Lincoln

  10. #20
    Lynel

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    Re: Tips to making a good quest:

    Quote Originally Posted by boram_c
    Some people made them. When I tested them with a 1.92, they did not work, and eventually did not make it here on this website. (These guys were working outside of ZeldaClassic using ZeldaClassic's software and have yet to update their stuff.) I told them that 1.92 was available, but none were willing to improve their quests.
    Well... Don't they suck? :p Lol, so I guess that's why I hadn't seen any recently released 1.84 quests, since I was just looking on here, basically.

    I agree about the things said about the Boomerang and Hammer. In fact, two quests I've been playing lately, one of them gives you the Boomerang in the ENTRANCE of Level 1, and the other gives you the Boomerang AND the Hookshot(which can freeze Darknuts, among other things, and makes Bats pretty much a pushover) in Level 1, and then gives you the hammer in Level 2! Actually, that one that gives you the boomerang in the first room of Level 1 also gives you the Hammer in Level 2, I think. Jeez. Not that I mean anything by this, but can't people be a little more creative?

    The sword is another thing I'd like to see people do more with. It's constantly just GIVEN to the player. I have seen more quests lately, though, that make you work for the sword, having to dodge enemies till you get the BOOMERANG and then having to go kill Keese or such to get to the sword, but again, that gives you the Boomerang really early, so you can freeze a lot of enemies to kill them easily later on. In the quest I'm working on, I'm planning on not having the sword till a good half hour into the game, and even then, that's all you'll have, you won't get the boomerang or anything like that to kill Keese/Bats to get to the sword. It's pretty much a puzzle dungeon, to get the sword.

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