I don't see any difference between the two. But it looks great. It really captures the gameboy feel.
Old, New
It's only subtle but it makes all the difference.
Before, I had the brush ending tiles backed up against the mountains. Now I don't. The screen feels more open I think, less blockly like Gleeok said.
Pfft, that wasn't what I was showing. The brush edges up against the mountains now ¬_¬
And haven't you played the GB zeldas?
That's what they look like.
Ahh, the GB Zelda gfx... I always wanted to do something with those, as my quest graphics are always the reason I can never get anything done.
Sadly, I can't make screens even somewhat decent looking with them. Ah well...
As for your shots, needs a better palette, IMO.
*expect a screen later, maybe*
Well, it is pretty much directly from OoS.
What don't you like Revfan?
I like Gleeoks screens . I'll post some of mine soon whenever I have the time. Imprisoned's is pretty big too .
POST 500!!!!
The palette seems really washed out. Normally I like low-saturation stuff, but it doesn't look good on lower-quality tiles like Oracles graphics.
Also, I promised, so I delivered. I used my 3 minutes of ZC this month to make this:
It's VERY incomplete thus far, there are a few other things I have ripped (Most notably, the 5x7 tile Fireplace), but pretty much everything you see there is all that I have for that specific set of interiors. /M/ requested me to rip these interiors a bit ago and I just now got around to starting it.
Might finish it if I get bored enough, but that's unlikely.
This thread sort of died. Allow me to revive it.
I need help with screen design. This screen is very bland looking right now. How could I make it look more interesting? (Just so you know, it is supposed to be the entrance to a castle).
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