User Tag List

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 42

Thread: Continue Problem

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Gibdo firefly's Avatar
    Join Date
    Dec 2005
    Location
    Huh?
    Age
    32
    Posts
    842
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,719
    Level
    17
    vBActivity - Bars
    Lv. Percent
    0.03%

    Re: Continue Problem

    Yes, for 2.10, the continue marks a little different. Whenever you use a Entance/Exit warp or a Scrolling Warp, the screen that you warp to will be your save point. If that Dmap has the continue checked you will start there forever until you hit another Entance/Exit or Scrolling Warp. If not it will only happen if you die and start there.

    So with 2.10 use Entance/Exit and Scrolling Warps to be the save points. If you don't want a save point there use instant-Blackout or other tricks to make the warps look normal.
    So that's the difference between I-Warps w/blackouts and Entrance/Exit... That stopped me for doing a horrible quest.

  2. #2
    Octorok Questions's Avatar
    Join Date
    Nov 2005
    Age
    33
    Posts
    256
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,276
    Level
    12
    vBActivity - Bars
    Lv. Percent
    18.9%

    Re: Continue Problem

    Quote Originally Posted by firefly
    So that's the difference between I-Warps w/blackouts and Entrance/Exit... That stopped me for doing a horrible quest.
    Not I-Warp w/Opening screen?

    Anyway another difference is an e/e going to Dmap with a level higher than 0 will go to the green square other wise it's blue.

  3. #3
    Octorok Phazite's Avatar
    Join Date
    Sep 2004
    Posts
    335
    Mentioned
    12 Post(s)
    Tagged
    15 Thread(s)
    vBActivity - Stats
    Points
    1,653
    Level
    13
    vBActivity - Bars
    Lv. Percent
    65.72%

    Re: Continue Problem

    Aha! I found my problem thanks to that quote Shoelace posted :) (and it does sound familiar). I didn't have 'continue here' checked. It works now.

    P.S.
    Shoelace I've played your "Hero of Dreams" demo before and it was awsome!
    75

  4. #4
    Gibdo Shoelace's Avatar
    Join Date
    Feb 2005
    Age
    38
    Posts
    777
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,635
    Level
    16
    vBActivity - Bars
    Lv. Percent
    76.14%

    Re: Continue Problem

    So that's the difference between I-Warps w/blackouts and Entrance/Exit... That stopped me for doing a horrible quest.
    The reason why I said I-warps w/blackouts is because that is the one that looks most like the entrance/exit warps. You can see any I-warp though.

    P.S.
    Shoelace I've played your "Hero of Dreams" demo before and it was awsome!
    Thanks. I am just finishing up the game actually. It will be released in two-three weeks.

  5. #5
    Octorok Phazite's Avatar
    Join Date
    Sep 2004
    Posts
    335
    Mentioned
    12 Post(s)
    Tagged
    15 Thread(s)
    vBActivity - Stats
    Points
    1,653
    Level
    13
    vBActivity - Bars
    Lv. Percent
    65.72%

    Re: Continue Problem

    All right! I can't wait!
    75

  6. #6
    Keese
    Join Date
    Feb 2006
    Age
    39
    Posts
    39
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    793
    Level
    9
    vBActivity - Bars
    Lv. Percent
    87.73%

    Re: Continue Problem

    I have a similar problem. If I set the continue point to be square map 80, and check the 'continue here' button, I start in the cave, but when I try to get out... I end up back in the cave...

    Is there a way I can make it so I start in the last cave I go in in my map?


    Mainly just making custom tiles.

  7. #7
    Hacking up an Octorock
    QDB Manager
    rocksfan13's Avatar
    Join Date
    Jul 2005
    Age
    48
    Posts
    2,286
    Mentioned
    7 Post(s)
    Tagged
    4 Thread(s)
    vBActivity - Stats
    Points
    6,792
    Level
    25
    vBActivity - Bars
    Lv. Percent
    28.42%

    Re: Continue Problem

    Use a different screen.
    The ZC.com Database is alive!!
    __________________________________________________ _____

    Curent Quest(s) :
    The Ring of Time.
    Working on whistle village.
    __________________________________________________ ______

    Need help with bridges? Check out my tutorial HERE

  8. #8
    Gibdo Shoelace's Avatar
    Join Date
    Feb 2005
    Age
    38
    Posts
    777
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,635
    Level
    16
    vBActivity - Bars
    Lv. Percent
    76.14%

    Re: Continue Problem

    You are not suppose to start in the screens 80-85. I think that is your problem.

  9. #9
    Hacking up an Octorock
    QDB Manager
    rocksfan13's Avatar
    Join Date
    Jul 2005
    Age
    48
    Posts
    2,286
    Mentioned
    7 Post(s)
    Tagged
    4 Thread(s)
    vBActivity - Stats
    Points
    6,792
    Level
    25
    vBActivity - Bars
    Lv. Percent
    28.42%

    Re: Continue Problem

    Correct. Start somewhere else, but use the same design.
    The ZC.com Database is alive!!
    __________________________________________________ _____

    Curent Quest(s) :
    The Ring of Time.
    Working on whistle village.
    __________________________________________________ ______

    Need help with bridges? Check out my tutorial HERE

  10. #10
    Keese
    Join Date
    Feb 2006
    Age
    39
    Posts
    39
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    793
    Level
    9
    vBActivity - Bars
    Lv. Percent
    87.73%

    Re: Continue Problem

    Ok, so I can't use the extra screens as continue points...Can I use multiple screens other than just the first one I place a start point on so I can ressurect to the closest continue point?


    Mainly just making custom tiles.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social