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Thread: Passageways

  1. #11
    && ZC Developer Joe123's Avatar

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    Re: Passageways

    How would i then make a side warp at each side of the screen so as to link to the dungeon and the triforce room though?

  2. #12
    Wizrobe The_Amaster's Avatar

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    Re: Passageways

    You can assign more than one side-warp to a room. Set the botom to A, and say, the left to B, than assign A a scrolling warp to one room, and B a scrolling warp to the triforce room.

  3. #13
    Moderator QDB Manager erm2003's Avatar

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    Re: Passageways

    He's using 2.10 though. Multiple warps are a beta feature.
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  4. #14
    Gibdo

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    Re: Passageways

    You do not have to use two side warps. In the boss room, set the door you entered from to a 1-way shutter so you cannot go back. That would work, but you would not be able to go back once you enter the boss room. That probably was not the way DarkFlameWolf did it, but you could get around the multiple side warp problem. Then use a scrolling warp to assign the side warp to the Triforce room.

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    && ZC Developer Joe123's Avatar

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    Re: Passageways

    Ahhhh thanks. Whats a scrolling warp though?

  6. #16
    Gibdo

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    Re: Passageways

    A scrolling makes it appear as if Link had just walked from the old screen to the new screen. To the player of the quest, it will be as if the boss room is on the same map as the rest of the dungeon, although the quest was not designed that way. It's just like what we have in A Link to the Past or Link's Awakening where Link just enters the boss room and the music changes.

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    && ZC Developer Joe123's Avatar

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    Re: Passageways

    Oh right, thanks. I think it is done like that in Isle of the Winds aswell actually

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