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  1. #21
    Octorok Phazite's Avatar

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    Re: NeoFirst Dungeon Tracker

    Do you think Mr. Z might be willing to build one more dungeon (this one of course) if asked? Or have you already? Same for the tiles and palettes. It would be much easier ripping from his tile pages right? :P
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  2. #22
    Exactly what it looks like. ShadowTiger's Avatar

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    Re: NeoFirst Dungeon Tracker

    I actually am pretty much ripping right from it. He lent me his set to try to rip what I needed from it. They're just in two different palettes, and it's certainly not simple.

    If we could get Freeform Combos larger than 4x4 (I haven't tried it much yet.) we could get that scrolling smoke effect. :)
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  3. #23
    Keese

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    Re: NeoFirst Dungeon Tracker

    Winter Garden, build 660. For some reason the red/blue gates don't want to switcj positions. Could someone find out why?

    Winter Garden - these wintery gardens holds the Winter Element.
    Themes:
    - The enemies in this dungeon were created solely to protect the treasures inside. Expect Wizzrobes, Stalfos and Octorocks, often on the same screen.
    - This is a Red/Blue switch gate dungeon. You will sometimes have to go through the same screen twice - once with the red gates open, once with the blue gates.
    - Both sides of the dungeon have to be passed in order to get the boss key and get to the boss chest.
    Motifs:
    - Ball switches are used to go switch the position of the red/blue switch gates.
    Bosses:
    -None

  4. #24
    Developer ZC Developer

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    Re: NeoFirst Dungeon Tracker

    Oh, um... I've already been working on Winter Garden by myself, actually.

    But never fear! 'Tis quite a large and pretty dungeon, and I'm sure of finding a flattering use for it.


    P.S: For future dungeon development, please use ST's most recent tileset. Thanks!

  5. #25
    Exactly what it looks like. ShadowTiger's Avatar

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    Re: NeoFirst Dungeon Tracker

    Concerning that, how are you/we planning on merging the latest work I've been doing on it with all the maps you've been making?
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  6. #26
    Developer ZC Developer

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    Re: NeoFirst Dungeon Tracker

    Slowly and carefully!

    Quote Originally Posted by ShadowTiger View Post
    Ah, that. I actually don't expect it to be too difficult. It's mostly a matter of comparing the two quests side-by-side (Hoorah Windowed Mode!) to see where each combo page begins. It's almost a cakewalk (In Application terms.) to move the combos in yours around with i and shift+i to where mine are. Seeing as all the bugs are gone from that, (I sure as hell hope so.) it shouldn't be much of a problem.

  7. #27
    I return! Seastorm's Avatar

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    _L_, nice, I like what you planned, I'm always looking foward to these sorts of dungeons, not to mention the quest itself to be relesed. :-)
    The Legend of Zelda: Zelda's Last Wish.
    Progress: 90% complete. (Overworld: 100%, Dungeons: 80% overall).
    ETA: Pending.
    Beta/Demo: Out now!

    The Lost Kingdom DX (remake of Moscow Modder's The Lost Kingdom).
    Progress: 10% [inactive].
    ETA: 2013-4, maybe?
    Demo: (Please wait untill I obtain the link).

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