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  1. #11
    Wizrobe franpa's Avatar

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    Re: [758] Wall Masters continue to come out of wall after clock is picked up

    which emulator you used cbailey :) nestopia with the sprite limit enabled is the best one for bug testing... a real NES is the penultimate for bug testing.
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  2. #12
    Floormaster Imzogelmo's Avatar

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    I am certain that Zelda 1 on the NES has clocks preventing Wallmasters from coming out of the walls, and 99% certain it had no multiple clocks.

    The item sets work a bit differently than ZC. I believe the item is somehow related to the number of remaining enemies. I saw an article that someone made when doing a TAS that explained how it worked. Long story short, the RNG is abusable.

    EDIT: Here's the page I was talking about. Slice it and dice it, it should give you much more accurate item drop behavior:
    http://tasvideos.org/2091S.html
    Last edited by Imzogelmo; 08-13-2011 at 09:02 PM.

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