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Thread: SotW 8 (winner is LostInHyru1e)

  1. #21
    Lynel
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    Re: SotW 8 (voting is open)

    I thought the SD3 water was supposed to be opaque.

  2. #22
    Lynel Revfan9's Avatar
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    Re: SotW 8 (voting is open)

    Look at it in the original game.

    You can rip the tiles as perfectly as you want, but ZC will still mess it up because the SNES treats transparency differently from ZC.

  3. #23
    Keese TriMaster001's Avatar
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    Re: SotW 8 (voting is open)

    Ignore Revfan's trash comment.

    Exactly what Russ says. You need some detail.

  4. #24
    Octorok Linkus's Avatar
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    Re: SotW 8 (voting is open)

    Quote Originally Posted by Revfan9 View Post
    Look at it in the original game.

    You can rip the tiles as perfectly as you want, but ZC will still mess it up because the SNES treats transparency differently from ZC.
    This is exactly why I wish ZC would switch to a dynamic 512 color palette;
    "reference" transparency is ridiculous given that real, adjustable transparency can be done if they would just put in a 512 color palette. You can have five CSets for the level palette (80 colors...think of the beauty that would make) and ten Csets for sprites and other uses (two are level-specific Csets), a space for loading up special boss palettes, plus room for their transparencies (or double transparencies if you want). If the transparency code runs out of palette space, then it should reference to other colors. Otherwise, the transparency just doesn't cut it anymore.

  5. #25
    Lynel Revfan9's Avatar
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    Re: SotW 8 (voting is open)

    Or better yet, have it work the same way as the GBA: 16 Csets for level data, 16 Csets for sprites.

    Though sadly its a dream we'll probably never be able to realize, seeing as it would require the developers to completely ditch Allegro and re-code a great deal of the program from scratch...

  6. #26
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    Joe123's Avatar
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    Re: SotW 8 (voting is open)

    DN said they were going to do that post-2.5 I think.

  7. #27
    Lynel
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    Re: SotW 8 (voting is open)

    Holy crap -- It's sunday already. Look like I have less that 24 hours to make a shot and submit it.

  8. #28
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
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    Re: SotW 8 (voting is open)

    Quote Originally Posted by mighty_darknut View Post
    Holy crap -- It's sunday already. Look like I have less that 24 hours to make a shot and submit it.
    Just take a shot straight out of your quest.. why do you need to make one from scratch?



    I did vote for revfan. What can you say, he does good work. I don't think that pallete is too dark at all, looks great to me. :)



    I submitted for sotw9, which is the shot I had for last week....but I was totally busy and forgot about it..Anyway, it's up. Which brings me to this; It seems I resized it instead of sizing it to screen... <_< so the size is off. Whomever is doing it this week just let me know and i'll redo it if you need another one.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  9. #29
    Lynel
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    Re: SotW 8 (voting is open)

    Quote Originally Posted by Gleeok View Post
    Just take a shot straight out of your quest.. why do you need to make one from scratch?
    I'm not really working on a quest atm. All I have is test screens, most of which I've already put in SotW, or they just suck. The completed screens I've made are intended to be used in my quest, but they're just randomly place on a map for the time being.

    I see SotW hasn't started yet, so I'll try to whip up a screen quickly.

  10. #30
    The Time-Loop Continues ZC Developer
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    Re: SotW 8 (voting is open)

    Ah right. Well you may have quite a bit of time seeing how most of the people running SotW are currently banned from hostrocket atm. XD
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

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