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Thread: SotW 17 (winner is LostInHyru1e)

  1. #1
    Wizrobe The_Amaster's Avatar
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    SotW 17 (winner is LostInHyru1e)

    This weeks featured shots come from...

    _L_

    "Anybody home?"

    Amaster42

    Hmmm, how to get past here...

    LostInHyru1e

    It's a bird! It's a plane! It's... Super Classic!

  2. #2
    Murana Wolford DarkFlameWolf's Avatar
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    Re: SotW 17 (Voting is open)

    L: too many styles and too many colors clash so badly it hurts. No vote here.

    Amaster: Better, but I guess I'm an 'ol fashioned gal and I like my dungeon screens with a sense of 'closure'. So the open-ended feeling doesn't do it for me. Good design however, no vote here.

    LIH: I like what you are doing with Classic to simulate mountain elevations. Voted.
    "If anybody says him/her/it without defining what they're talking about, the conversation is automatically about my p.e.n.i.s. :-D" - Wild Bill
    "Design ideas come to me during fetid fits of masturbation." - C-Dawg
    "I want to give NoeL a blowjob! ^_^" - Peteo
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  3. #3
    Wizrobe
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    Re: SotW 17 (Voting is open)

    _L_: Very good, nothign wrong here.
    Amaster: It's good, but symetry doesn't go very well with SotW.
    LostInHyru1e: I love classic! And this, this is beyond classic! It's amazing! *Votes*
    Quote Originally Posted by rock_nog View Post
    Well of course eveything's closed for Easter - don't you know of the great Easter tradition of people barricading themselves up to protect themselves from the return of Zombie Christ?


  4. #4
    Octorok
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    Re: SotW 17 (Voting is open)

    _L_: I agree with DarkFlameWolf; too many colors, it just looks weird.

    Amaster 42: Too gloomy and pale, I don't like it :/

    LostInHyrule: Wow, this one looks amazing, proving the Classic tileset CAN look good *vote*

  5. #5
    Keese PizzaMan's Avatar
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    Re: SotW 17 (Voting is open)

    _L_: I like the pillars but the rest of the screen doesn't match.
    Amaster 42:It's all right but a little to dark.
    LostInHyrule:I've never seen Classic look so good.*vote*

  6. #6
    Lynel
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    Re: SotW 17 (Voting is open)

    _L_: I'm not a fan of the dungeon/overword mixture. The perspective gets really wonky and it's not attractive.

    Amaster42: (I love your avatar!) The screen doesn't do anything for me though. I don't like the palette, and like DFW said, the openness isn't my cup o' tea.

    LostInHyru1e: Not much to complain about. Aside from certain parts where there's very little walk room at the edges of the screen, it all looks pretty good. *votes*

  7. #7
    Octorok
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    Re: SotW 17 (Voting is open)

    Whenever I'm about to enter a screenshot, I should ask SotW to let me know if LostinHyru1e is going to be entering that same week, so I can hold back my submission for the week after.

  8. #8
    Karate guys for cash. Aegix Drakan's Avatar
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    Re: SotW 17 (Voting is open)

    I like Amaster's.
    Quote Originally Posted by phattonez
    AGN is not meant for people who have lives. Come back home, turn the lights off and stare in awe at the glow that comes from the monitor.
    Do you enjoy challenging RPGs? Do you enjoy dark storylines? You'll like my game. Go on, it's not very long.
    You can download my game for free right here!
    Feedback on it would be nice. It'll help with future projects.

  9. #9
    Developer
    ZC Developer

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    Re: SotW 17 (Voting is open)

    Thanks for the criticism, guys! I've also noticed that those columns tend to jar with the surrounding landscape. I suppose I might as well remove them, or replace them with a smaller, darker stone thing.

    Now, anyway...

    LostInHyru1e: It's pretty good, but those dark boulders clash with the bright colours of everything else. Maybe give them the gray tint of the rock walls?
    Amaster42: The problem is that your palette is dreary. Even the crystal in the centre looks like it's filled with mud.

  10. #10
    Octorok
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    Re: SotW 17 (Voting is open)

    _L_ - Looks good. The colors seem to mesh well(with the exception of the pillars), and the design is solid. I like indoor/outdoor dungeons a lot.

    AMaster- well designed for Gameplay. A little plain, as far as detail goes, but not a bad shot.

    Quote Originally Posted by Sam Atoms View Post
    Whenever I'm about to enter a screenshot, I should ask SotW to let me know if LostinHyru1e is going to be entering that same week, so I can hold back my submission for the week after.
    You've made my day.

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