Expressing them all on the subscreen, however, is a different matter.
Code:
	//Draws an integer as a counter
	void CustomCounter(int x, int y, int counter, int digits){
		for(int i=0;i<digits;i++) Screen->DrawTile(6,x+((digits-1)*8)-i*8,y-56,ZeroTile+(Floor(counter/Pow(10,i))%10),1,1,0,1,0,0,0,0,true,128);
	}
One for which you might like to use this void.