User Tag List

Results 1 to 10 of 32

Thread: Let's explore the Forest Abbey!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Developer
    ZC Developer

    Join Date
    Aug 2006
    Location
    Australia
    Age
    37
    Posts
    2,777
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,854
    Level
    25
    vBActivity - Bars
    Lv. Percent
    38.26%

    Re: Let's explore the Forest Abbey!

    It's at 9:54... but, as I said, you will only encounter it if you enter that screen from the north, which is the normal gameplay sequence.

    That screen (9:54) is the only path to the far side of 9:64 without directly launching oneself across the broken bridge there. Thus, if you enter 9:54 from the south, then the game realises that you've broken sequence, and removes the scripted encounter.


    Incidentally, I will certainly be adding several more save points to this and other areas, by popular demand.

  2. #2
    Octorok Christian's Avatar
    Join Date
    Dec 2008
    Age
    34
    Posts
    199
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    743
    Level
    9
    vBActivity - Bars
    Lv. Percent
    58.78%
    wooow what a masterpiece of a game. this really shows what zelda classic 2.5 will do with scripts and features . GREAT job _L_! however, I am currently stuck in the eyeball statue room and the room up north of the first bomb flower. I've done everything to that eyeball room and in the web room, am I supposed to hookshot it?

  3. #3
    Octorok
    Join Date
    Nov 2006
    Age
    29
    Posts
    463
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,774
    Level
    14
    vBActivity - Bars
    Lv. Percent
    9.33%

    Re: Let's explore the Forest Abbey!

    Quote Originally Posted by _L_ View Post
    It's at 9:54... but, as I said, you will only encounter it if you enter that screen from the north, which is the normal gameplay sequence.

    That screen (9:54) is the only path to the far side of 9:64 without directly launching oneself across the broken bridge there. Thus, if you enter 9:54 from the south, then the game realises that you've broken sequence, and removes the scripted encounter.

    Incidentally, I will certainly be adding several more save points to this and other areas, by popular demand.
    Wait, _L_, what if you use the Switch Hook to get over there? It's very possible to do that, and switch places with a Moblin on 9:44. Then you just move through the north and find no boss! When you suddenly destroy the Tendrils, and you get the key, you find "Crimsrobe" running away, not ever seeing him before! So, what if you blocked off the north and east sides of the rooms, then on the north is a switch you can use to lower the roots on both sides?

    Or you could just remove the moblins, but where's the fun in that?

    Click here to level up my card, or be sacrificed... ^_^

    Want to see Shattered Earth, AGN's RPG, back? Got a computer that is capable of running a server? PM me!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social