If you do, it's a fairly easy fix via script. I'm sure you've seen Saffith's homing fireball shooter enemy. I can show you my modifications to it if that helps (not that it's that complicated). In my "fix" I just replace the shooter with a scripted one and set the parameters accordingly (the original game can only fire in 1/16's of a revolution, for instance). I had fun playing with that one--1/3 of a revolution results in a funny looking firing arc. :)