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  1. #21
    In memory of Mr. Trololo XMuppetSB's Avatar

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    Is this going to affect the ghosted enemy scripts I'm using in my quest? Because if so, would you mind updating the ones you included in your AutoGhost Enemies Pack?

  2. #22
    Is this the end? ZC Developer Saffith's Avatar

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    They should all still work. I do plan to update them soon anyway, though.
    [téknolŕiz]

    Recent script updates:
    2013-05-11: ghost.zh updated to 2.6.2
    2013-05-01: ffcscript.zh updated to 1.1.0
    Spoiler: show
    ffcscript.zh 1.1.0 - Updated 2013-05-01
    ghost.zh 2.6.2 - Updated 2013-05-11

    Armos Knights - Updated 2013-02-18
    Armos (LttP) - Updated 2013-02-19
    Big Tektite - Updated 2013-03-01
    Buzz Blob - Updated 2012-12-11
    Chaser - Updated 2012-12-11
    Goriya (LttP) - Updated 2012-12-11
    Homing fireball shooter - Updated 2012-12-11
    Popo - Updated 2012-12-11
    Spume - Updated 2012-12-11
    Twin Amoeba - Updated 2012-12-11
    Wall bouncer - Updated 2012-12-11

  3. #23
    In memory of Mr. Trololo XMuppetSB's Avatar

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    Thing is, though, some of them have the old ghost_explode variable, which has been replaced with ghost_deathanimation.

  4. #24
    Is this the end? ZC Developer Saffith's Avatar

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    It hasn't been removed, it's just deprecated.

    Edit: Sorry. Left a bug in one of the FindSpawnPoint functions. Fixed now.
    Last edited by Saffith; 12-10-2012 at 05:16 AM.
    [téknolŕiz]

    Recent script updates:
    2013-05-11: ghost.zh updated to 2.6.2
    2013-05-01: ffcscript.zh updated to 1.1.0
    Spoiler: show
    ffcscript.zh 1.1.0 - Updated 2013-05-01
    ghost.zh 2.6.2 - Updated 2013-05-11

    Armos Knights - Updated 2013-02-18
    Armos (LttP) - Updated 2013-02-19
    Big Tektite - Updated 2013-03-01
    Buzz Blob - Updated 2012-12-11
    Chaser - Updated 2012-12-11
    Goriya (LttP) - Updated 2012-12-11
    Homing fireball shooter - Updated 2012-12-11
    Popo - Updated 2012-12-11
    Spume - Updated 2012-12-11
    Twin Amoeba - Updated 2012-12-11
    Wall bouncer - Updated 2012-12-11

  5. #25
    Is this the end? ZC Developer Saffith's Avatar

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    Another small update, requiring 2.50. I added another way to set up AutoGhost enemies. Set misc. attribute 12 to -1 and put the script name in the enemy's name after @, for instance:
    Goriya (LttP, green) @Goriya_LttP

    Also, I added constants to control flashing and knockback, so now you can fling enemies clear across the screen if you like.
    [téknolŕiz]

    Recent script updates:
    2013-05-11: ghost.zh updated to 2.6.2
    2013-05-01: ffcscript.zh updated to 1.1.0
    Spoiler: show
    ffcscript.zh 1.1.0 - Updated 2013-05-01
    ghost.zh 2.6.2 - Updated 2013-05-11

    Armos Knights - Updated 2013-02-18
    Armos (LttP) - Updated 2013-02-19
    Big Tektite - Updated 2013-03-01
    Buzz Blob - Updated 2012-12-11
    Chaser - Updated 2012-12-11
    Goriya (LttP) - Updated 2012-12-11
    Homing fireball shooter - Updated 2012-12-11
    Popo - Updated 2012-12-11
    Spume - Updated 2012-12-11
    Twin Amoeba - Updated 2012-12-11
    Wall bouncer - Updated 2012-12-11

  6. #26
    Floormaster Imzogelmo's Avatar

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    Oh wow, I see you've been busy. I haven't played with ghost.zh in a while (ever since the Spark.h and HomingFireballShooter.h scripts), but I want to get back into it and see what I can make happen... I still have an enemy that moves in an epicycloid that got left on the cutting room floor, so I need to work out its kinks to get it ready for prime time.

  7. #27
    Is this the end? ZC Developer Saffith's Avatar

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    Speaking of which, I never did update the scripts I've got linked... But I was thinking I should just post them here instead, anyway. I'll probably do that this weekend.

    Anyway, another small update because I messed up flickering. :p
    Last edited by Saffith; 12-22-2012 at 01:53 AM.
    [téknolŕiz]

    Recent script updates:
    2013-05-11: ghost.zh updated to 2.6.2
    2013-05-01: ffcscript.zh updated to 1.1.0
    Spoiler: show
    ffcscript.zh 1.1.0 - Updated 2013-05-01
    ghost.zh 2.6.2 - Updated 2013-05-11

    Armos Knights - Updated 2013-02-18
    Armos (LttP) - Updated 2013-02-19
    Big Tektite - Updated 2013-03-01
    Buzz Blob - Updated 2012-12-11
    Chaser - Updated 2012-12-11
    Goriya (LttP) - Updated 2012-12-11
    Homing fireball shooter - Updated 2012-12-11
    Popo - Updated 2012-12-11
    Spume - Updated 2012-12-11
    Twin Amoeba - Updated 2012-12-11
    Wall bouncer - Updated 2012-12-11

  8. #28
    Is this the end? ZC Developer Saffith's Avatar

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    Another update. This will invalidate existing saved games. (Generally the case, but I thought I'd start mentioning it.)
    There's a particularly high chance of new bugs this time, so be ready for that.

    • It's finally possible to read and change ghosted enemies' properties from other scripts using the functions GetEnemyProperty() and SetEnemyProperty().
    • SetEWeaponMovement() now takes another argument. Some similar weapon movement types have been merged with the differing functionality now controlled by the second argument.
    • The movement functions have been rewritten to be more accurate and faster.
    • The FireEWeapon functions can now take -1 for the sprite and sound arguments to use defaults for the weapon type.
    • 2x2 shadows are now used for enemies 3x3 and larger. (Only applies if GH_FAKE_Z or GHF_FAKE_Z is used)
    • Added GHF_STATIC_SHADOW for enemies whose shadows should never animate. (Only applies if GH_FAKE_Z or GHF_FAKE_Z is used)
    Last edited by Saffith; 03-01-2013 at 05:45 PM.
    [téknolŕiz]

    Recent script updates:
    2013-05-11: ghost.zh updated to 2.6.2
    2013-05-01: ffcscript.zh updated to 1.1.0
    Spoiler: show
    ffcscript.zh 1.1.0 - Updated 2013-05-01
    ghost.zh 2.6.2 - Updated 2013-05-11

    Armos Knights - Updated 2013-02-18
    Armos (LttP) - Updated 2013-02-19
    Big Tektite - Updated 2013-03-01
    Buzz Blob - Updated 2012-12-11
    Chaser - Updated 2012-12-11
    Goriya (LttP) - Updated 2012-12-11
    Homing fireball shooter - Updated 2012-12-11
    Popo - Updated 2012-12-11
    Spume - Updated 2012-12-11
    Twin Amoeba - Updated 2012-12-11
    Wall bouncer - Updated 2012-12-11

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