Retro definitely makes good games.
I wouldn't say the level design is strictly better, but it's very different. A lot of it has to do with the changes in gameplay. Donkey Kong feels the same to me in everything except his roll, which now gives you more momentum to make some long jumps. And since Diddy acts more like a hover power-up than a 2nd playable characters (who originally felt different than DK), you have to structure the levels around those mechanics. Not too mention the camera is pulled back a bit, so the tightness of the levels in the originals wouldn't work in this one. That aside there are so many cool platforming ideas in the levels to come. OH! And wait until you play the K levels... I just beat 6-K last night, after dying like 20 times. All I can say is, "death to electrified humming birds!" ;)





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