Code:
ffc script EWeaponling
{
void run(int w_type,int orig_tile, int frames, int anim_spd, int cset, int flashing)
{
bool fl=false;
if(flashing>0)fl=true;
eweapon ew;
while(true)
{
Waitframe();
for(int i = Screen->NumEWeapons(); i > 0; i--)
{
ew = Screen->LoadEWeapon(i);
if(ew->ID==w_type && ew->Misc[0] == 0)
{
ew->Misc[0] =1;
ew->OriginalTile=orig_tile;
// ew->Tile = orig_tile;
ew->NumFrames=frames;
ew->Frame=orig_tile;
ew->ASpeed=anim_spd;
ew->CSet=cset;
ew->Flash=fl;
}
}
}}}
I'll finish it later, gotta run. Are the fireballs animated at all?