User Tag List

Results 1 to 6 of 6

Thread: More Combo Types

  1. #1
    Wizrobe
    Join Date
    Nov 2002
    Posts
    2,819
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    8,462
    Level
    27
    vBActivity - Bars
    Lv. Percent
    77.95%

    More Combo Types

    The following combo types mean that when the combo is hit once by the specified item, then it will change into the next combo in the list without triggering secrets. Plus an identical version of the combo that spawns either a rupee, heart, or nothing, or the screen's special item if Flag 10 is placed over it, much like the "Slash->Next (Item)" combo type.

    Bomb->Next
    Bomb->Next (Item)
    B'rang->Next
    B'rang->Next (Item)
    Arrow->Next
    Arrow->Next (Item)
    Magic->Next
    Magic->Next (Item)
    Burn->Next
    Burn->Next (Item)
    Pound (Item)
    Strike->Next
    Strike->Next (Item)

    Auto Trigger: When a combo of this type appears on the screen, like via combo cycling, secrets will automatically be triggered.

    Auto Reset Room: When a combo of this type appears on screen, the room will be reset. Link doesn't not have to actually step on the combo for this to happen, unlike the "Reset Room" type.

    Auto Kill All Enemies: When this combo appears on screen, such as via combo cycling, a secret, or because a "slash->next" combo was slashed, then all enemies in the room instantly die (including Trigger enemies)

    Strike->Damage: This combo does nothing if you walk on it, but if you strike it with a weapon, it actually deals damage to you upon striking it, whether the combo is solid or not. What'd be a great use for it is...let's say you have three identical looking triggers. 2 of them are "strike->damage" combos & the other is a regular combo with an "arrow" flag on it. If you shoot an arrow at the wrong combo, you'll take damage--shoot an arrow at the right combo, & you'll unlock the room's secrets.

    And not a combo but another flag idea:
    Block Hole (Push->Previous): You can now have two different spaces that change a push block to 2 different things, to either the previous combo in the list or the next combo in the list, depending on which type of Block Hole you push the block onto. I had this idea that in some puzzles I wanted to make if you push a block with a left arrow onto one tile space, the block will appear to have fallen in a hole. However, if you push the block onto a different space, the arrow drawn on the block will become reversed (so it'll become a right arrow). This can only work if you have two different block hole flags.
    My Zquest Tutorial
    tutorial document

    Working on a quest, I swear i'll finally finish one, one of these days!

    Status:
    --Overworld: 60% done
    --Dungeons: 0% done
    --Misc: 0% done

  2. #2
    Octorok Pteryx's Avatar
    Join Date
    Dec 2007
    Age
    46
    Posts
    102
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    891
    Level
    10
    vBActivity - Bars
    Lv. Percent
    39.03%

    Re: More Combo Types

    Didn't they post something about there being a combo type editor in the works that would allow quite a few of these? (I'm anxiously waiting for that!) -- Pteryx

  3. #3
    &&
    ZC Developer
    Joe123's Avatar
    Join Date
    Sep 2006
    Age
    32
    Posts
    3,061
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,303
    Level
    26
    vBActivity - Bars
    Lv. Percent
    8.74%

    Re: More Combo Types

    All of those things could be scripted relatively easily.
    I'm pretty sure the combotype editor is for post-2.5.

  4. #4
    Octorok Christian's Avatar
    Join Date
    Dec 2008
    Age
    34
    Posts
    199
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    740
    Level
    9
    vBActivity - Bars
    Lv. Percent
    56.74%

    Re: More Combo Types

    What is 'post-2.5'?

  5. #5
    Bored Potato Nicholas Steel's Avatar
    Join Date
    May 2005
    Age
    35
    Posts
    4,380
    Mentioned
    4 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    10,293
    Level
    30
    vBActivity - Bars
    Lv. Percent
    19.1%

    Re: More Combo Types

    after v2.5.
    Computer specifications:
    Windows 10 Pro x64 | Intel Core i7 @ 2.66GHZ | Asus P6T Motherboard | 6GB DDR3 RAM | Integrated Sound | Nvidia Geforce 560 Ti 2048MB PCI-E | Corsair AX760 Power Supply | Thermaltake Armor+ MX case

  6. #6
    Octorok Archangel's Avatar
    Join Date
    Apr 2008
    Age
    34
    Posts
    362
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,732
    Level
    13
    vBActivity - Bars
    Lv. Percent
    94.8%

    Re: More Combo Types

    What we need to focus on right now is stability, and implementing the rest of the Zscript and Zasm commands.
    -Archangel-
    Keeping the ZC Developers busy with heavy beta testing skills and experimentation is what I do best. May ZC be bug free!

    You should seriously check advmath.zh out if you use ZC.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social