Thank you for the offer. (+10 for using OpenGL over DX) :)
I actually have most of the engine code assembled together using OpenGL for rendering, truetype2 for fonts, Fmod or Bass for sound, and stb_image for image loading/saving. It is not built on top of any library - it is simply required that there be a back-end windowing library handling low-level input/windowing/context creation. Right now I am using GLFW since it is super easy to use, but adding in SDL is trivial.
I'm not entirely sure, but I thought that this was a publicity stunt, where he wanted to stop working on it after he over-hyped the whole thing for years... I may be wrong though. Yes, it is a problem. Square Enix is STILL re-releasing the same game after 20 years and show no signs of slowing down the money train. If someone were to have an open version of it to play for free I'm sure there would be a problem...
Very true.
It's like when fry goes back in time to area 51 and plows his grandmother, thus becoming his own grandfather. I mean you'd have to do it, right?
...An obvious FF game/clone without "Final Fantasy" in the title it sounds a little weird. - Person A: "Hey, Check out Adventure Quest Game". Person B: "Oh, what is it?" Person A: "It's Final Fantasy".. O_o