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View Poll Results: What should it be called?

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  • Final Fantasy Classic

    26 70.27%
  • Final Fantasy Regenesis

    0 0%
  • Final Fantasy Catastrophe

    2 5.41%
  • A play on words like "Beginning Reality" or something...

    5 13.51%
  • Other (Don't use FF in the title)

    4 10.81%
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Thread: Final Fantasy Classic?

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  1. #1
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
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    Sounds like the best way to go about something like this is to make it open source from the very start. This should benefit everyone involved the most I think.

    As for using a trademark name like "Final Fantasy" in the title, I'm not too worried about it for the following reasons:
    A) It never gets finished so nobody cares.
    B) It gets finished in which case a C&D is too late at this point. The general rpg engine code does not violate any laws any more than someone creating a FF clone in game maker does. (I certainly will absolutely NOT be putting any copyrighted or IP into the main project.) As far as I'm concerned it's just a fan project that uses a custom game engine.
    C) I forgot what I was going to say...needs sleep now.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  2. #2
    birb Tim's Avatar
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    I'll cream if this is done... Please wear your rain coats.

  3. #3
    Patra Dechipher's Avatar
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    Yeah, I am actually pretty pumped reading this thread.....

  4. #4

    Armageddon Task Manager

    ctrl-alt-delete's Avatar
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    Quote Originally Posted by Tim View Post
    I'll cream if this is done... Please wear your rain coats.
    Quote Originally Posted by Dechipher View Post
    Yeah, I am actually pretty pumped reading this thread.....
    ...lol.


    <SUCCESSOR> Its Shadowblazer's dark essence invading the forums

  5. #5
    birb Tim's Avatar
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    @ctrl-alt-delete
    How did I miss that? lol

  6. #6
    Cor Blimey! CJC's Avatar
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    Well, you could push it with the 'Final Fantasy Classic' title, and upon receiving a cease and desist just alter the name to 'Terminal Epic Classic'. All the free advertising of the brand with none of the back-splash.

    And I'll be taking my raincoat to the dry cleaners now, Tim. You owe me $4.

  7. #7
    Patra Beldaran's Avatar
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    Achievements It's over 9000!
    Go into stealth mode, and when it's completely done release it as "Super Final Fantasy McChrono Trigger Pants Featuring Square Enix IP", then open source it and put up a torrent and go into hiding.

  8. #8
    クールな男
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    As somebody who has worked on countless RPG Maker projects - I can't help but notice that this has been done. I've played perfect replicas of FF1, 2, 3, and 5 on RPG Maker VX alone.

    I honestly have a much easier time working with those programs over Zelda Classic, but it's very different. Mapping out stats/weaknesses/immunities/etc for each and every enemy, then determining enemy parties, then determining each block that has the chance to encounter that enemy party. Not to mention stats and formulas for each spell; their elemental properties, their MP cost, etc. A LOT of numbers games - everything has tons of variables. Imagine putting together the battle scene - each characters locations, movements, animations, and status.

    Now I don't want to be misunderstood - I am down with the idea, and I will make a fucking sick ass quest with this program, but I think the idea that it will be as intuitive as ZQuest is rather misleading.

  9. #9
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
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    Quote Originally Posted by MasterSwordUltima View Post
    As somebody who has worked on countless RPG Maker projects - I can't help but notice that this has been done. I've played perfect replicas of FF1, 2, 3, and 5 on RPG Maker VX alone.

    I honestly have a much easier time working with those programs over Zelda Classic, but it's very different. Mapping out stats/weaknesses/immunities/etc for each and every enemy, then determining enemy parties, then determining each block that has the chance to encounter that enemy party. Not to mention stats and formulas for each spell; their elemental properties, their MP cost, etc. A LOT of numbers games - everything has tons of variables. Imagine putting together the battle scene - each characters locations, movements, animations, and status.

    Now I don't want to be misunderstood - I am down with the idea, and I will make a fucking sick ass quest with this program, but I think the idea that it will be as intuitive as ZQuest is rather misleading.
    I didn't know that. The only FF replicas on RPG Maker I've seen have been IV. Do you have links to any others - say, 1, or 5?

    Yes, there is tons of data involved in making an RPG. I'm aware of this. I'm sure that data editing will be very primitive at first also.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  10. #10
    Octorok Glenn the Great's Avatar
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    Quote Originally Posted by MasterSwordUltima View Post
    As somebody who has worked on countless RPG Maker projects - I can't help but notice that this has been done. I've played perfect replicas of FF1, 2, 3, and 5 on RPG Maker VX alone.
    Forgive me if this is a stupid question, as I don't know much of anything about RPG Maker... but how easy (or even possible) would it be for someone to take one of these replicas you speak of and use it as a template to make their own adventure with? If you say it's impossible (like the quest file is locked down or some such), then a Final Fantasy Classic that gives people a jump-start on making their own Final Fantasy could be a huge value-add to the Internet community over RPG Maker.

    What I'm about to say next might sound crazy and is just a shot in the dark, but what if Gleeok's Final Fantasy Classic were merely a tool that spits out files compatible with RPG Maker, but the tool is centered and optimized around a Final Fantasy setting? Surely by now someone has reverse engineered their file format. This could be a way to not have to re-invent a whole new run-time and would also give us instant in-roads to the RPG Maker community.
    Last edited by Glenn the Great; 11-23-2012 at 12:15 PM.

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