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    Post READ ME: Introduction to Shattered Earth

    Shattered Earth started out approximately ten years ago by War Lord as an almost online version of Final Fantasy 4, not unlike comparing Zelda Classic to the original Legend of Zelda game. It didn't take long for the project to take on a life of its own and further distinguish itself, yet keeping the familiarity of the early Final Fantasy titles. Eventually the server was shutdown due to other things taking precedence. The game would continue to bounce on and offline in various incarnations, but never with the same direct ties back here at AGN. That is about to change with the latest incarnation of the game having full support here at its birthplace. Shattered Earth is coming back.
    --------------------------------------

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    What is Shattered Earth exactly?
    Simply put; an online role-playing game. The game plays like most early Final Fantasy titles, with a top-down perspective. Combat is all real time, and is handled in a way that is similar to Zelda Classic.


    -What Operating System do I need?
    Any Windows version from ME on up should be fine. Playing the game on a Unix based system with a Windows emulator may be possible, but considering the vast array of Unix flavors, testing everything is nearly impossible for me.


    -Where can I download Shattered Earth?
    The server has been up for quite some time, and the game client (although rapidly changing) is also working. At this time, only game staff are allowed access. An announcement will be made in the following weeks during the game's official release with information on how to download your client and set up your account.


    -How can I become a staff member?
    Get in contact with me through the forums (via PM). We are currently looking for additional staff so if you are interested in being a part of this project let me know.


    ~MSU




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    Fancy Features List:
    -An ever growing world based on the styles and mythos of the early generation Final Fantasy games, as well as AGN's own quip.
    -Real time combat not unlike the style of Zelda Classic.
    -Four schools of magic spells - black (offensive), white (curative), blue (learned from enemies), and summons (eye candy)
    -A bitchin' soundtrack, featuring custom music by Dechipher.
    -You will be able to use synthesis to combine items into more potent forms - including adding elemental properties to weapons and armor
    -"Breathtaking" animations. The original Shattered Earth had limited animations - I've gone ahead and doubled that.
    -The new hot-bar. Casting cure or swapping equipment in a pinch. A staple for any MMO.
    -A vast amount of different weapons, armors, gear, etc from across video games. Item collection has always been a favorite of mine, so I plan on making sure there is plenty of treasure.
    -Dungeons, Caves, Castles that weave together. Meaning that you may need items from one dungeon in order to access parts of another.
    -Bits of user generated content. (things like graffiti on walls, or posters advertising ZQuests hanging inside the Allum Inn, for example).
    -Most importantly, the fantastic AGN community.
    Last edited by MasterSwordUltima; 12-07-2012 at 09:11 AM.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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