Glenn the Great brought up a valid issue here that needs to be discussed in a place that isn't the "Introduction to Shattered Earth" thread.

Here is the problem:
In choke points, an ornery player can simply squat and prevent access to entire sections of a map.



Here are the proposed solutions so far:
@Tim : Don't map any narrow passages when constructing the game.

@MasterSwordUltima : Disable player collision so all players can ghost through any other player.

@ctrl-alt-delete : Include a jump command that lets players 'hop' over other players.

@Gleeok : Include an idleness check for all players. If the player has not moved in a long time (say, a minute), collision with them is disabled.

@franpa : Player pushing, if a player is standing still and another player tries to move past, the first gets pushed in that direction.

@CJC : Combination of Gleeok's, Franpa's, and MSU's ideas. If a player presses against another player for five seconds, the two switch positions.


This thread is to discuss the solutions, suggest alternate solutions, and remove the cold empty feeling from this sub-forum so that other members are willing to post suggestions.