Thanks guys; I'm still going through those. I can't believe they were able to fit so much data onto one SNES cart. Pretty amazing when you think about it...

Anyway, I've got the complete monster sprite atlas done. Loading and saving xml and resources finally works now (including sprites and animations). So I can finally load these in, expose them to the scripting engine, and draw them. Not quite at the point where we can get down to it with enemy stats vs. player stats in combat, but I think getting something like a in-game bestiary done would be a good morale victory for now. :)