Quote Originally Posted by Gleeok View Post
Great! Thanks!

Do you know if items contain the same number of bytes regardless of type? (like potion : armor)

Yes, in Final Fantasy 6, all items take up 30 bytes although I preface that by saying that many do no actually use the whole 30 depending on the type, and what the different fields within that 30 can mean different things based on the type (e.g. the same byte may be battle power on a weapon and defense power on an armor). Personally, I find 30 bytes too restrictive but of course if you're familiar with the game, they did a lot with those 30 bytes.

EDIT: rather than speak in hypotheticals, let me just post the data format:

Code:
Item:           Tools               Weapon              Armor/Shield/Hat    Relic               Item                
--------------------------------------------------------------------------------------------------------------------
$0000           Type (0)            Type (1)            Type (2, 3, 4)      Type (5)            Type (6)            
$0001-$0002     --                  Equippable Chars.   Equippable Chars.   Equippable Chars.   --                  
$0003           --                  --                  Spell Learn Rate    Spell Learn Rate    --                  
$0004           --                  --                  Spell Learned       Spell Learned       --                  
$0005           --                  Field Effects       Field Effects       Field Effects       --                  
$0006           --                  Cond. 1 Protection  Cond. 1 Protection  Cond. 1 Protection  --                  
$0007           --                  Cond. 2 Protection  Cond. 2 Protection  Cond. 2 Protection  --                  
$0008           --                  Cond. 3 when Equip  Cond. 3 when Equip  Cond. 3 when Equip  --                  
$0009           --                  Status Effects 1    Status Effects 1    Status Effects 1    --                  
$000A           --                  Battle Effects 1    Battle Effects 1    Battle Effects 1    --                  
$000B           --                  Status Effects 2    Status Effects 2    Status Effects 2    --                  
$000C           --                  Battle Effects 2    Battle Effects 2    Battle Effects 2    --                  
$000D           --                  Battle Effects 3    Battle Effects 3    Battle Effects 3    --                  
$000E           Targetting          Targetting          Targetting          Targetting          Targetting      
$000F           --                  Elem. Properties    Elem. 50% Dmg.      Elem. 50% Dmg.      --                  
$0010           --                  Vigor+/Speed+       Vigor+/Speed+       Vigor+/Speed+       --                  
$0011           --                  Stamina+/Mag.Pwr.+  Stamina+/Mag.Pwr.+  Stamina+/Mag.Pwr.+  --                  
$0012           Attack When Used    Attack when Used    Attack when Used    Attack when Used    --                  
$0013                               Weapon Properties                                           Item Properties
$0014           Attack Strength     Battle Power        Defense Power       Defense Power       HP/MP Affected
$0015           Hit Rate            Hit Rate            Magic Defense       Magic Defense       Cond. 1 when Used
$0016           --                  --                  Elem. Absorb HP     Elem. Absorb HP     Cond. 2 when Used
$0017           --                  --                  Elem. No Effect     Elem. No Effect     Cond. 3 when Used
$0018           --                  --                  Elem. Weak Point    Elem. Weak Point    Cond. 4 when Used
$0019           --                  --                  Cond. 2 when Equip  Cond. 2 when Equip  --                  
$001A           --                  Evade%/MBlock%      Evade%/MBlock%      Evade%/MBlock%      --                  
$001B           --                  ???/Spec.Atk.                                               Special Action
$001C-$001D     Price               Price               Price               Price               Price          

EDIT: Sorry, didn't notice that Glenn already said pretty much the same thing. I can only redeem myself by saying that I can get you info on what all these things mean, as well as any other data format, if it helps to illustrate how the game operates.