D = [S/2] for Fi/Kn/Wm/Wz/Th/Ni/Rm/Rz
= [(S+1)/2] for Bm/Bz/(armed Bb/Ma)*
= LV x 2 for unarmed Bb/Ma
*BUG: Immedately after a level up, D for an armed Bb/Ma is instead [S/2]+1.
this is an actual effect and does not correct itself until you visit
the weapons subscreen. It even persists if you save and reload the
game
H% = (initial value at LV 1) + (3 x (LV-1)) for Fi/Kn/Bb/Ma
= (initial value at LV 1) + (2 x (LV-1)) for Th/Ni/Rm/Rz
= (initial value at LV 1) + (LV - 1) for Wm/Wz/Bm/Bz
A = 0 for all classes, except...
= LV for a bare Bb/Ma*
*BUG: Immediately after a level up, A for an armored Bb/Ma is instead equal
to LV, regardless of whatever armor is being worn. This is an actual
effect and does not correct itself until you visit the armor
subscreen. It even persists if you save and reload the game. This
bug does not affect special abilities granted by the armor you have
on, such as resistances to certain elements
E% = G + 48% for all classes