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  1. #1
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
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    Quote Originally Posted by Anarchy_Balsac View Post
    Gleeok, are you using Microsoft Visual C++ by any chance? If you are, try loading it in Visual C#, because if it works, you can install XNA Game Studio, which will allow you to easily load in the graphics and sound files.
    I've got XNA 3.1 but the code is written in c++ which may be a problem for .NET. The script language is angelscript which is very c# and java-like though.

    For 2D games the game engine I'm using can already do everything that XNA can do (except faster, compiled, and cross-platform) so I'm not worried about low level stuff at this point. In fact, some of the core classes were actually modeled after XNA classes when I originally moved an old shmup game away from .Net to OpenGL and c++, so there are a lot of similarities.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  2. #2
    Quest Builder Anarchy_Balsac's Avatar
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    Quote Originally Posted by Gleeok View Post
    I've got XNA 3.1 but the code is written in c++ which may be a problem for .NET. The script language is angelscript which is very c# and java-like though.

    For 2D games the game engine I'm using can already do everything that XNA can do (except faster, compiled, and cross-platform) so I'm not worried about low level stuff at this point. In fact, some of the core classes were actually modeled after XNA classes when I originally moved an old shmup game away from .Net to OpenGL and c++, so there are a lot of similarities.
    Nice, but does it also use the side window that allows you to load in graphics and sound via the mouse? Cus that's my favorite part of using XNA.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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