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Thread: [5th Quest Entry] zcfan27330

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  1. #1
    Keese
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    I promised myself I'd tackle this quest next (having finished two so far).

    Difficulty aside (it's not easy even getting to the sword): I found two typos ("FUTHER" in Level 9, "EXPENISVE" in a 10-Rupee cave) and got frozen when I stumbled into Level 6 early.

    I'm not selecting 'Could Not Complete' yet, in case there's a newer version out there. I downloaded from the link from the OP. If no one shows me a 'newer' version, I'll have no choice.

    Not a good start.

  2. #2
    Keese
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    I got the Triforce piece from Level 2, then went back to retrieve items. Got the bracelet, then tried to leave. 'Leaving' led me to an empty treasure room; I could not exit Level 2.

    Also found a few more typing errors.

  3. #3
    Keese
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    Was it deliberate that so many statements do not match their rooms? I got the message "I bet you'd like to have more bombs" when I found the location of the Magic Sword (which wasn't exactly hard to find).

  4. #4
    Keese
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    Got stuck in a Digdogger room in Level 3 without the whistle, with no way to leave. Also never found a Map for this level.

    Never found the Compass in Level 4.

    In a fairyless lake, the whistle shows a staircase but there's no way to get across the water to get to it, even with the Ladder. I suspect this is where the white sword is, as I never found it before getting the Magic Sword.

    Level 6 is still one big bug (you must reset upon entering), and Level 8 has a room with 5 'Deathnuts', which cost me my first life (I had no potion when I entered). I can try that Level again, but the issue I've experienced (with Level 6 and otherwise) render this quest currently unplayable.

    Sorry.

  5. #5
    Octorok
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    I'll fix those problems and reupload and make level 8 a bit easier in about 36 hours.


    and there were two copies on my hard drive which explains why the two magic sword locales I had one where Level 6 was and thought better of it, after I switched the .qst file.

    I rushed through in creating this quest, to get an entry in by the deadline, and considering how it's my first quest for public some stupid mistakes show up

    btw What did you think of the level locales? I tried to be inventive in selecting level locales, and I think I'm the only quest who changed up the 3 stair warp.

  6. #6
    Keese
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    Certainly a unique twist on the location of Level 9.

    Overall, I like the locales. I saw the Level 4 trick once already (though not to get to a level). Levels 5 and 8's locations were done in the 3rd quest, I believe.

    Not sure I like clues that refer to Door Repair charges from previous quests; I can only speak for myself, but I haven't exactly memorized those locations.

    I find it very jarring that you mix-and-match 'guys' with text; it hurts the authenticity to the original, to say the least. (Some may get a kick out of it, to be fair.)

  7. #7
    Octorok
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    I made some of the changes you suggested. The correct entrance to Level 6 is the graveyard. I made level 8 a bit easier took out some of the enemies.

    I changed the magic sword where Level 6 was in the first quest to a more bomb room.

    The level 4 cheat is DUKE#1 case sensitive.

    I don't know why that map won't drop in level 3 and the compass won't drop in Level 4, I'll look into that later

  8. #8
    Keese
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    OK, finally finished this quest. (Sorry, but I voted 'could not complete' earlier and cannot change it back.)

    Check Screen 65 in Level 9. When I went through that passageway, I ended up in Level 1!

    One other 'fatal' error: when taking a passageway that leads to the Gleeok with boulders (what's up with that, by the way?), if you try to return through the same passageway, you end up 'stuck in a corner' when exiting. As doubling back through already-explored passageways is a requirement to finishing the quest, this needs to be changed.

    The threat of facing more creatures after Ganon was somewhat anticlimatic, to say the least.

    Fatal errors aside, I wasn't overly thrilled with this quest. The dungeons weren't particularly imaginative; Levels 8 and 9, in particular, were just squares. I saw the 'guided-missile Gorriyas' in another quest, though I can't hold that against you. I did like the Level 8 boss: death of a thousand paper cuts.


    Overall, I have to rate this quest below the two I've already completed. It was unfinished, and much felt slapped together. I appreciate the effort, and admittedly I haven't created a quest myself (though I'd like to, if I ever got the password for the 1st quest), but I think I needed to see more here.


    PS: you probably don't need to change Level 8. Apart from a couple early rooms, the rest didn't prove overly difficult.

  9. #9
    Octorok
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    Did you go left after finding Zelda

    I did the enemies after Ganon akin to Level 3 in the second quest, something I felt should of been brought back. As for the maps, I tried to get someone to help me make some that looked like enemies since Alphadawg made some that looked like items, but that was to no avail

  10. #10
    Keese
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    Quote Originally Posted by zcfan27330 View Post
    Did you go left after finding Zelda?
    I did.

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