User Tag List

Results 1 to 3 of 3

Thread: Weird Boss Door issue

  1. #1
    Gel GloomyRube's Avatar
    Join Date
    Dec 2014
    Posts
    2
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    348
    Level
    6
    vBActivity - Bars
    Lv. Percent
    82.12%

    Weird Boss Door issue

    Level 1 everything's peachy keen, but once I got to level 2, the boss door is wide open, and while the boss spawns just fine and drops the heart contained, the two shutters in the boss room are already open when you enter, so you can skip right to the triforce chamber if you just run across. What am I doing wrong?

    (Unrelated: I was trying to get a bombable wall to connect to another room with a corresponding bombable wall but for some reason the bomb only seemed to open it on one side, making it impossible to walk to the next room)

    (This is on 1.5.1)

  2. #2
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
    Join Date
    Apr 2007
    Posts
    4,826
    Mentioned
    259 Post(s)
    Tagged
    10 Thread(s)
    vBActivity - Stats
    Points
    12,958
    Level
    33
    vBActivity - Bars
    Lv. Percent
    26.11%
    Hi.

    Do you have that room type as "boss room" and that Maps Dmap set to the same Lv. as another Dmap? Bosses are unique to each Lv IIRC. (edit: this might only relate to the actual boss enemy now that I think about it. Are you setting the doors via F6 as "NES Dungeon" (see below), or are you doing Freeform dungeons?)

    Not sure about the second one... strange. Is the door type set up as in "NES dungeon" or just combos? (F6 to set NES doors)
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  3. #3
    Gel GloomyRube's Avatar
    Join Date
    Dec 2014
    Posts
    2
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    348
    Level
    6
    vBActivity - Bars
    Lv. Percent
    82.12%
    I'm using F6 doors for the bombable walls and the actual doors, like the shutters and boss doors mentioned.

    Thoooough I just checked the DMap and it was set for 'interior' instead of 'NES Dungeon' So could that have been the issue?

    Edit: Yup. That was it! Fixed both problems. Though now I have to wonder how to use boss doors in a freeform dungeon. Is it just impossible?
    Last edited by GloomyRube; 12-14-2014 at 06:49 PM.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social