Fair enough. I didn't want to incorporate a modified collision set in std.zh, in the advent that this issue was to be fixed, for the same reason.

Bitmap drawing though, is understandable. Several big / scripted games do become unplayable over it. I still suggest adding int build to ZScript, for future versions, so that it becomes possible to write functions that work differently, if needed, instead of using QRs for script-related changes.