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Thread: String 0 Traces as '(none)'

  1. #1
    The Timelord
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    New Bug String 0 Traces as '(none)'

    The content of string 0, in ZQuest, is supposed to be empty (a null string), but...

    Code:
    int msg[255];
    Game->GetMessage(0, msg); 
    Trace(msg);
    This traces '(none)' to allegro.log.

    Certainly not a dealbreaker, but it could affect something else.

    It should be easy to remedy this, and I'd suggest doing the following:

    Clear the char from the editor value, leaving it blank. Remove the display of string 0 from the editor, entirely. It isn't meant to be used, after all.

    Is it there because earlier ZC versions (1.92, or something) did allow setting string 0?

  2. #2
    Octorok Asuna Yuuki Nagato's Avatar
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    I thought "(None)" was a pretty common string throughout Zelda Classic in general. For example, it also is the first string in the list of combo flags.

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