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    The Timelord
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    Quote Originally Posted by Gleeok View Post
    It's never supposed to be turned off in custom quests unless the quest author explicitly does so. It is supposed to be enabled in all non-NES quests by default. Period. Since the rule to un-remove correct collision is new to 2.50, all non NES quests should have it by default.

    I'm tired of dealing with this shit. Every time I fix it someone else breaks it.

    Is there a bug report for this? Did a quest break somehow from this? Why even change it?

    I just tried a 2.50 quest, in 2.50, with the rule both on and off, and on a vertical axis, it did not seem to make any difference. Standing exactly halfway between two tiles, shots passed through Link at all times. In 2.53, with the rule ON, shots hit Link/shield at all times, and passed through him with the rule off.

    If I force this on, then 2.50.0-created quest behaviour will absolutely be incorrect, including for NES quests. With your qst.dat governance, the rule is forced on for these, too.

    I feel as if the actual hitbox metrics also changed between builds.

    Your patch did specifically force it on, even if the quest author set it off. That's the problem. In a 2.50.0 quest, it is absolutely always set on. Bug report IIRC was on the Discord server. (2.50.0 quests in 2.53)

    I don't have 2.50.1 to test at present.

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