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Thread: [Tutorial] How to create an under combo

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    [Tutorial] How to create an under combo

    Under combos are what are revealed when Link pushes a pushable block.

    1. File->New
    2. Place combo #624 somewhere near the middle of screen 0x00 (you can pick whatever combo number you want, but this is a block)
    3. Click the skull triangle flag icon in the Screen Panel; the Select Combo Flag window should open
    4. Select Push Block (Vertical, Trigger) and click OK; the mouse cursor should now have a flag next to it
    5. Click the combo #624 you placed on the screen - you should see a flag number "1" appear in the top-left of the tile as the rest of the tile turns blue
    6. press ESC - you should see the flag number and blueness disappear as combo #624's block image reappears
    7. Screen->Under Combos - the "Under Combo (Layer 0)" window should appear
    8. Click the block icon to the right of "New"
    9. select combo #948 and click 'Done' - this crystal ball is what will be revealed when Link pushes the block
    10. Click 'Set' in the "Under Combo (Layer 0)" window; it will be dismissed
    11. Quest->Test, save the quest as a .qst file, and then click 'Test' in the Test Quest window
    12. In zplayer, walk Link over to the block combo and push the block from the south
    13. Observe the crystal ball is revealed as the Zelda unlock chime plays


    If the under combo is not setup (like if you skipped steps #7-#10) then a black square will be revealed when Link pushes the block instead.
    Last edited by jeffythedragonslayer; 02-19-2024 at 11:35 PM.

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