I was planning out a bit more for NeoFirst, and the issue of the Slash, Magic Double, Nayru's Love, Farore's Wind, and Din's Fire came up.

Basically, I came up with the following ideas, and wanted your input:

Magic Double: Attained in the mystic forest, in a house on a cliff. All you'd need is to fetch a magic crystal, which, I suppose could be gotten from just about anywhere. I'm thinking of making it one of those "Find the mushroom(Letter.) in the forest, show it to some guy in a shop back in town, and he can sell you stuff like magic, potions, a crystal, etc, then you bring it back to the guy and he teaches you 2x magic" sort of things. Of course, I'll be sure to make it look like he's electrifying Link. :p I've got some handy Lightning tiles and a platform. I just can't help but use them. ^_^'

Slash: A bit more complex than the last. The slash house is actually also found in the Mystic Forest, to the southeast of the Magic Doubler's house. There's this old man who you can speak to, who will tell you to find these four switches scattered around the land, press them, and report back to him so he can teach you slash. He then walks off out of the room, shuts the door behind him, leaving you to fend for yourself in the quest. (Yeah, he actually walks out of the room. Done with Freeform combos.) So you'd find these four switches in caves around the world, press them, and they'd trigger the things to be set. I just have to figure out how to make it appear as if one obstacle at a time has been pressed, ... Like, ... how you can step on them out of order, and it'd show each individual obstacle having been moved with each switch. That, I'm not looking forward to. Oh, and this cave where you learn slash, where the old man walks to, .. You need to blow up a rock, then burn some vines or something beneath that rock to get to the cave where the old man went to.

Now, Din's Fire, Farore's Wind, and Nayru's Love are interesting, in that you get to visit a Fairy fountain and take a challenge to obtain the item. It's free, as you get it as soon as you accept, but you have to escape using that item. I guess you could use other items as well, but you probably wouldn't have a use for them in such a puzzle.

Din's Fire: I guess you'd be using the invulnerable time of casting the spell to avoid some traps that will be passing right through you as you cast it onto the torches. I don't know. I'm the least sure about this one.

Farore's Wind: You'd be using quite a few "continue points" here, I guess. You'd case Farore's Wind on a patch of land, and depending on which patch of land you're in within this test, that's where you're warped. It's a teleport maze. I just have to figure out how to get it to work.

Nayru's Love: Ironically the easiest of all of these to perform. You'd cast the spell, the wade across quite a few damage combos or something. You'd need to position yourself perfectly as well, as if it runs out of time, or if you stumble into the void, you'll obviously be quite dead.


Thoughts, everyone?