Just wondering if it's at all possible to store (And even harder, somehow indicate their value to the player.) certain values in various places.

I only mean the question's intricacies in terms of a (rather selfish) question regarding wondering if it's possible yet to keep track of various different pickups.

For example, I'm making a Fallout (II) Tileset. If you've ever played Fallout 1 or 2, you'll know that you've got a hell of a lot of different types of ammo to keep track of.

... Yeah. You get the idea.


So isn't it possible to just make a global script which keeps track of like, ten different values, and then script the ammo pickup items to increase certain values by their amounts, and when you fire the appropriate weapon, to subtract from that value? Shouldn't be hard, I would imagine.

The question is, are there enough global values? Will Fallout-type quests need to rely on some other kind of data tracker due to a startling lack of Global Values?



Er .. Also, what item is that which the script would be attached to? Bow, Arrow, or Bow & Arrow? Thanks. :p