Code:
import "std.zh"
int ewbrangsprite = 100; //Replace that number with sprite ID.

global script EW_Brang{
	void run(){
		while(true){
			for(int count = 1; count <= Screen->NumEWeapons(); count++){
				eweapon test = Screen->LoadEWeapon(count);
				if(test->ID == 131) test->UseSprite(ewbrangsprite);
			}
			Waitframe();
		}
	}
}
Have you gotten sick of those Goriyas using the same boomerang Link has by default? Well this script replaces that sprite with a custom one you choose.

To implement it. You first need to make the sprite, write down the ID of the sprite. And replace the number 100 in line 2 with the ID of whatever sprite you want to use for the EW_Brang.

Thanks to Joe123 for helping me figure out the method of going by doing this.