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Thread: Imzogelmo's Propsal for FF1 character data template

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    Floormaster Imzogelmo's Avatar
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    Imzogelmo's Propsal for FF1 character data template

    III. Character
    A. Attributes (32 * 4 bytes)
    1. Class
    2.
    3. CurrentHP
    4. MaxHP
    5.
    6.
    7. Strength
    8. Vitality
    9. Agility
    10. Luck
    11. Intelligence
    12. NumberOfHits
    13. Attack
    14. Hit
    15. Defense
    16. Evade
    17. MagicAttack
    18. MagicDefense
    19. MagicBlock
    20. HitPercentUp
    21. Unknown
    22. Critical
    23. LeftHand
    24. RightHand
    25. Head
    26. Body
    27. Accessory1
    28. Accessory2
    29. Level
    30.
    31. Experience
    32. SpriteSet
    B. Elemental (32 * 2 bytes)
    1. ElementalAttack (from weapon)
    2. (reserved for expansion of above)
    3. ElementalResistance(from non-weapons only)
    4. (reserved for expansion of above)
    5. ElementalWeakness (from non-weapons only)
    6. (reserved for expansion of above)
    7. ElementalNullify (from non-weapons only)
    8. (reserved for expansion of above)
    9. ElementalAbsorb (from non-weapons only)
    10. (reserved for expansion of above)
    11.
    12.
    13.
    14.
    15.
    16.
    17.
    18.
    19.
    20.
    21.
    22.
    23.
    24.
    25.
    26.
    27.
    28.
    29.
    30.
    31.
    32.
    C. Status (32 * 2 bytes)
    1. BlockedStatus
    2. (reserved for expansion of above)
    3. (reserved for expansion of above)
    4. (reserved for expansion of above)
    5. (reserved for expansion of above)
    6. (reserved for expansion of above)
    7. CurrentStatus
    8. (reserved for expansion of above)
    9. (reserved for expansion of above)
    10. (reserved for expansion of above)
    11. (reserved for expansion of above)
    12. (reserved for expansion of above)
    13.
    14.
    15.
    16.
    17.
    18.
    19.
    20.
    21.
    22.
    23.
    24.
    25. PermanentStatus
    26. (reserved for expansion of above)
    27. (reserved for expansion of above)
    28. (reserved for expansion of above)
    29. (reserved for expansion of above)
    30. (reserved for expansion of above)
    31.
    32.
    D. Miscellaneous (32 * 2 bytes)
    1. ClassFlags
    0x0001 Cannot use magic
    0x0002 Hold magic points until upgrade
    0x0004 Upgrade has occurred
    2.
    3.
    4.
    5.
    6.
    7.
    8.
    9.
    10.
    11.
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    23.
    24.
    25.
    26.
    27.
    28.
    29.
    30.
    31.
    32.
    E. SpellBook (64 bytes) (Note the added block of data here)
    1. Level1Spells (3 * 2 bytes)
    2. Level2Spells (3 * 2 bytes)
    3. Level3Spells (3 * 2 bytes)
    4. Level4Spells (3 * 2 bytes)
    5. Level5Spells (3 * 2 bytes)
    6. Level6Spells (3 * 2 bytes)
    7. Level7Spells (3 * 2 bytes)
    8. Level8Spells (3 * 2 bytes)
    9. Level1Charges (2 bytes)
    10. Level2Charges (2 bytes)
    11. Level3Charges (2 bytes)
    12. Level4Charges (2 bytes)
    13. Level5Charges (2 bytes)
    14. Level6Charges (2 bytes)
    15. Level7Charges (2 bytes)
    16. Level8Charges (2 bytes)
    Last edited by Imzogelmo; 01-14-2013 at 03:08 AM.

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