Fixed it. I tried a different way. I deleted the Dmap and started it over. Now it works great. Thanks for all your help
Fixed it. I tried a different way. I deleted the Dmap and started it over. Now it works great. Thanks for all your help
One more question. How do I make it so you need to kill all the enemies in a room BEFORE you are able to push the blocks. And is there a way to have it when the player picks up the swords in my swords level to warp him outside like it were the triforce? Sorry I am new to this and the tutorial I have is for an older version.
1: Maybe you should turn the screen data "Enemies>Secrets" on...
2: You can't. At least, I don't THINK you can...
About the blocks, I think pikaguy900 has the right idea. Have the blocks as solid and non pushable with the secret flags on them as the pushable blocks. Turn on Enemise>secrets so when you defeat all of the enemies, all of the solid blocks turn into pushable ones.
Use a push wait combo for the block, then the enemies will have to be killed first.
You could put a temp trigger tile under the sword so it triggers a warp tile hidden in the floor behind link so link would pick up, and hold up the sword, then as he started to walk away he would encounter the warp tile.
:O)
ZC information I've compiled and my quests
Adventure Tileset
Elise's Zelda Classic
Don't ever buy an MTD Product, it's cheap over-priced garbage
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