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  1. #1
    On top of the world ShadowTiger's Avatar
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    Re: The NeoFirst quest file so far

    When you go to an item room, you can't get back, and if you can get back from anywhere, theres no proper warp return set, so Link appears at the upperleft corner.
    Well, generally, on oveworld type Dmaps, the exit is on the lower side, and on Dungeon type Dmaps, it's on the upper side. I don't recall how Cave Dmaps handle it.

    So all you'd have to do is switch that screen from the exit being on the top, to being on the bottom, and you'd be good to go.

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    ZC Developer

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    Re: The NeoFirst quest file so far

    Quote Originally Posted by ShadowTiger View Post
    Well, generally, on oveworld type Dmaps, the exit is on the lower side
    On level 0, it's on the lower side.


    Note to self: make a quest rule that slices out all of this "level 0" business so you can have whistle whirlwinds in any DMap you want.

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    Stegosaurus WindStrike's Avatar
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    Re: The NeoFirst quest file so far

    Quote Originally Posted by _L_
    Note to self: make a quest rule that slices out all of this "level 0" business so you can have whistle whirlwinds in any DMap you want.
    So... would that mean you could have more than just 8 whistle warps? Hmm... that's something that I may use, considering the number of dungeons and their areas in my quest.

    Although the overworld is looking really great... I must say that mayhaps a bit too much freedom is alotted around the place, as in some people may not have a clue where to go, even though there'll probably end up being a walkthrough for the quest.
    Creator of ZURPG, a Zelda game that's influenced by D&D and JRPGs to bring together a unique gameplay system combined with roleplaying.


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