User Tag List

Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 38 of 38

Thread: Gravity in sideview areas

  1. #31
    Stegosaurus WindStrike's Avatar
    Join Date
    Jul 2005
    Location
    Cullowhee, NC
    Age
    32
    Posts
    441
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,947
    Level
    14
    vBActivity - Bars
    Lv. Percent
    67.81%

    Re: Gravity in sideview areas

    Personally, I'd change it to space bar, since I'd probably not use the map much in any of the quests that I play. In the up-down thing that Saffith released, when you pressed B even after obtaining bombs, it didn't drop a thing, so I'm guessing the map won't appear if it was changed to space bar.
    Creator of ZURPG, a Zelda game that's influenced by D&D and JRPGs to bring together a unique gameplay system combined with roleplaying.


  2. #32
    Gibdo
    Join Date
    Mar 2004
    Age
    41
    Posts
    910
    Mentioned
    3 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    3,267
    Level
    18
    vBActivity - Bars
    Lv. Percent
    41.1%

    Re: Gravity in sideview areas

    It would be neat if we were able to have free scrolling with the gravity like mario.

  3. #33
    Octorok
    Join Date
    Mar 2006
    Posts
    271
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,642
    Level
    13
    vBActivity - Bars
    Lv. Percent
    61.7%

    Re: Gravity in sideview areas

    Quote Originally Posted by cbailey78 View Post
    It would be neat if we were able to have free scrolling with the gravity like mario.
    That's exactly the same reason why we don't have ALTTP scrolling, it's just not possible yet.

  4. #34
    Wizrobe The_Amaster's Avatar
    Join Date
    Dec 2005
    Location
    St. Mystere
    Age
    33
    Posts
    3,803
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    8,829
    Level
    28
    vBActivity - Bars
    Lv. Percent
    28.61%

    Re: Gravity in sideview areas

    Wel just wondering, is it possible to split the script, and make a global/screen one that enacts gravity, and assign the jumping script to an item. I mean, that could be a Roc's feather. Oh, and are there any ideas to help the slowdown that happens when Link jumps?

  5. #35
    Octorok
    Join Date
    Oct 2003
    Location
    Monsteropolis
    Posts
    159
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,165
    Level
    11
    vBActivity - Bars
    Lv. Percent
    70.55%

    Re: Gravity in sideview areas

    There is a slight problem with _L_'s script that it would be a good idea to resolve - if only to find out why it's happening in the first place. If you use the Hookshot to grapple upwards, you can slowly winch yourself up the the hook point. The problem is that you sometimes get stuck at the top instead of releasing once Link hits the grid square.

    Hooking to the side, while horribly unpredictable, doesn't appear to have this bug. I think it might be not unlike the old problems with conveyers and not entirely reaching the grid square. Is it possible to check if you're grappling and (most importantly) enforce the collision detection from the script?
    Crash Man is the coolest Robot Master ever! Well, aside from Skull Man, Elec Man, Quick Man, Gemini Man, Shadow Man... ahh, forget it!

    Megaman: "Who cares if it's peacetime? You're an inventor, damnit - MAKE SOMETHING!"
    Dr Light: " 'Necessity is the mother of invention.' "
    Megaman: "Good, I'm hungry. Go invent me a sandwich."

  6. #36
    Octorok Master_of_Power's Avatar
    Join Date
    May 2001
    Age
    36
    Posts
    496
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,214
    Level
    15
    vBActivity - Bars
    Lv. Percent
    52.87%

    Re: Gravity in sideview areas

    Just because this script is obsolete doesn't mean people won't use it. This lets you set the jump height. Something I need right now. I don't plan on using the Roc's Feather in my quest, but rather, let you jump from the begining and I'd really like this script again.
    Keeping something big a secret, in case it doesn't work out I can understand.
    But he deliberatly drops little hints just to drive us mad.

  7. #37
    Wizrobe C-Dawg's Avatar
    Join Date
    Jan 2002
    Posts
    4,205
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,630
    Level
    25
    vBActivity - Bars
    Lv. Percent
    2.86%

    Re: Gravity in sideview areas

    Just go check out my post over in the Zquest Developer's forum. I'm improving on _L_'s jump script for general use.

  8. #38
    Gibdo bluedeath's Avatar
    Join Date
    Jul 2006
    Location
    New Brunswick, Canada
    Age
    31
    Posts
    720
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,794
    Level
    17
    vBActivity - Bars
    Lv. Percent
    19.68%

    Re: Gravity in sideview areas

    I am trying to side scroller gravity script and it is not compiling this is what happens
    Pass 1: parsing
    Line 2: Syntax error, unexpected LT, expecting $ end, on token <
    fatal error Poo: cant open or parse input file

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social