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Thread: Gravity in sideview areas

  1. #31
    Stegosaurus WindStrike's Avatar
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    Re: Gravity in sideview areas

    Personally, I'd change it to space bar, since I'd probably not use the map much in any of the quests that I play. In the up-down thing that Saffith released, when you pressed B even after obtaining bombs, it didn't drop a thing, so I'm guessing the map won't appear if it was changed to space bar.
    Creator of ZURPG, a Zelda game that's influenced by D&D and JRPGs to bring together a unique gameplay system combined with roleplaying.


  2. #32
    Gibdo
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    Re: Gravity in sideview areas

    It would be neat if we were able to have free scrolling with the gravity like mario.

  3. #33
    Octorok
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    Re: Gravity in sideview areas

    Quote Originally Posted by cbailey78 View Post
    It would be neat if we were able to have free scrolling with the gravity like mario.
    That's exactly the same reason why we don't have ALTTP scrolling, it's just not possible yet.

  4. #34
    Wizrobe The_Amaster's Avatar
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    Re: Gravity in sideview areas

    Wel just wondering, is it possible to split the script, and make a global/screen one that enacts gravity, and assign the jumping script to an item. I mean, that could be a Roc's feather. Oh, and are there any ideas to help the slowdown that happens when Link jumps?

  5. #35
    Octorok
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    Re: Gravity in sideview areas

    There is a slight problem with _L_'s script that it would be a good idea to resolve - if only to find out why it's happening in the first place. If you use the Hookshot to grapple upwards, you can slowly winch yourself up the the hook point. The problem is that you sometimes get stuck at the top instead of releasing once Link hits the grid square.

    Hooking to the side, while horribly unpredictable, doesn't appear to have this bug. I think it might be not unlike the old problems with conveyers and not entirely reaching the grid square. Is it possible to check if you're grappling and (most importantly) enforce the collision detection from the script?
    Crash Man is the coolest Robot Master ever! Well, aside from Skull Man, Elec Man, Quick Man, Gemini Man, Shadow Man... ahh, forget it!

    Megaman: "Who cares if it's peacetime? You're an inventor, damnit - MAKE SOMETHING!"
    Dr Light: " 'Necessity is the mother of invention.' "
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  6. #36
    Octorok Master_of_Power's Avatar
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    Re: Gravity in sideview areas

    Just because this script is obsolete doesn't mean people won't use it. This lets you set the jump height. Something I need right now. I don't plan on using the Roc's Feather in my quest, but rather, let you jump from the begining and I'd really like this script again.
    Keeping something big a secret, in case it doesn't work out I can understand.
    But he deliberatly drops little hints just to drive us mad.

  7. #37
    Wizrobe C-Dawg's Avatar
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    Re: Gravity in sideview areas

    Just go check out my post over in the Zquest Developer's forum. I'm improving on _L_'s jump script for general use.

  8. #38
    Gibdo bluedeath's Avatar
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    Re: Gravity in sideview areas

    I am trying to side scroller gravity script and it is not compiling this is what happens
    Pass 1: parsing
    Line 2: Syntax error, unexpected LT, expecting $ end, on token <
    fatal error Poo: cant open or parse input file

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