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  1. #1
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    Re: ZC Playing Tricks and Skills

    Quote Originally Posted by Hypercrash View Post
    PEAHAT:
    * THE BANE OF ALL ZELDA PLAYERS. RUN AWAAAAAAAAAAY!!!!!!!!!!!!111oneoneoneunosingularit y (No, seriously, they're just too damn annoying to kill unless REALLY necessary. )
    One of my incentives for implementing the Roc's Feather was to allow you to slash Peahats in midair. And you can, if you watch the shadows and get the timing just right.

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    Keese Triforce Seeker's Avatar
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    Re: ZC Playing Tricks and Skills

    Wow all this information, I think my brain is overloading. :googly:
    The eternal quest for the triforce... A hero's work is never done.

    This post is brought to you by Lon Lon Milk, it's the hero of time's choice! :moo:

    My Quests:

    Demon's Bane v. 0.1

    Link's Christmas v. 0.1

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    Stegosaurus WindStrike's Avatar
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    Re: ZC Playing Tricks and Skills

    Noted...
    *Wind finally starts to think up design plans for a training arena quest including many of these tips (been thinking about it for a LONG time... just never got to the design part)*

    Just take in some of the more important/cheap ones first (like the whole sword hitblocks thing I noted especially when fighting darknuts) and use that when playing quests (Kamala's Tomb is a good playground for this stuff, considering the immediate difficulty of that quest).

    I think my brain overloaded when I hit Saffith's creature database and the weaknesses of everything. But I'm starting to adjust to it... and that part with the Pols Voice saying the wand cannot hit it like a white sword can? Wrong - wand CAN attack the Pols Voice without magic... was practically forced to do so in some other quest that I've mostly forgotten by now. Just clearing that bit up.
    Creator of ZURPG, a Zelda game that's influenced by D&D and JRPGs to bring together a unique gameplay system combined with roleplaying.


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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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