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Thread: Problems with Room State Carry-Over

  1. #1
    Octorok SpacemanDan's Avatar
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    Problems with Room State Carry-Over

    I created a screen before you meet a boss that's supposed to change so you can't fall into the boss room a second time after you beat it. After you beat it, I have a sensitive trigger set right where the warp should place link, and I set the room carryover to the screen prior to the boss. They're both interior rooms. Now, when I test it, beat the boss, and go back to that room with the hole to get to the boss, the hole doesn't get covered-up like I intended. I've used the room state several times in this dungeon, and those seem to work fine, but this one just doesn't want to cooperate. (The two screens are on different maps, and DMaps, if it makes a difference.)
    BTW: I'm using b254.
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    Joe123's Avatar
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    Re: Problems with Room State Carry-Over

    Did you set the RSC to the Dmap coordinates or the map coordinates? Because it's meant to be set to the map coordinates.

  3. #3
    Octorok SpacemanDan's Avatar
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    Re: Problems with Room State Carry-Over

    I used the map coordinates.
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  4. #4
    Wizrobe Freedom's Avatar
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    Re: Problems with Room State Carry-Over

    probably a bug that's been fixed, you should upgrade to the newest beta
    :O)

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