That Sylph lets you jump over the 2x3 wall barrier too to reach that key, right? If so, those graphics could be changed. They're more associated with size-restricted boundaries than not, and can impede the creative-solutionary progress.

I've got a lot of tilework to do here. Shimmering walls, faint whisps of Sylph wind, most of the new items' etc. Usually, even though illusionary walls are a great device to use, there should be at least some small sign that should tip you off to their presence.

Incredible bees though, L. I still wonder if they were made with so mant tiny FFC's or not for its inherent smoothness.