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Thread: Magic Drain

  1. #11
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    Joe123's Avatar
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    Re: Magic Drain

    Actually, I did. (It is just a matter of changing 98 to 96... right? Or is there more to it?
    Nope, that'll do it.

    You don't have to use magic for sand of hours if you don't want to.

    I just want a timer that will restart when Link exits the dmap and comes back.

    The reason why choose to use magic is so Link can get more "Sand of Hours" without having the full thing be a script.

    ...

    This is much harder than I thought it would be.
    Well, it's not what I want to do, it's what you want to do =P
    Are you planning on doing a complete conversion, and not using the magic bar, or keeping the magic bar and just having it double up for that function?

  2. #12
    a.k.a. Zephlon Arphanosh Mega Link's Avatar
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    Re: Magic Drain

    Both. Where this script is used, you won't see the magic bar.

  3. #13
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    Re: Magic Drain

    Ohhhh!
    DMap specific Passive Subscreens!

    >_<

    How did I miss that.

    Anyway.
    So you need a script that set's Link's MP to full in the entrance room, and preferably one that sets it back to what it was when he leaves, plus that timer script.

    Right then, about that timer.
    I need to know the exact amounts that you're going to be using for various things.
    So I need to know the value you have for 'speed', as in, does the script occur ever 15 frames, like I set to be default, or have you changed that?
    How much MP are you removing from Link with the script? Is that still 8?

    What is the max MP you're going to give Link in the game?
    A full 8 blocks?
    So 256 magic?
    (32 is one block, not 16, I got that bit wrong)

    How often do you want the timer to be updated?
    Once a frame, once a second?

    What's the maximum time limit you'll be able to have?
    Can you tell me exactly what tiles you're going to be using?

    EDIT: Are you going to disable magic using items in the dungeon or something?
    You do realise it'll take time off the timer if you use magic items whilst in the dungeon, correct?

  4. #14
    a.k.a. Zephlon Arphanosh Mega Link's Avatar
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    Re: Magic Drain

    So I need to know the value you have for 'speed', as in, does the script occur ever 15 frames, like I set to be default, or have you changed that?
    How much MP are you removing from Link with the script? Is that still 8?
    No, it is 2.
    What is the max MP you're going to give Link in the game?
    A full 8 blocks?
    So 256 magic?
    (32 is one block, not 16, I got that bit wrong)
    He starts with 64 magic (10:00), and gets 12.8 magic (2:00) every time he defeats a boss.
    Are you going to disable magic using items in the dungeon or something?
    No.
    You do realise it'll take time off the timer if you use magic items whilst in the dungeon, correct?
    Yes.

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