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Thread: Gameboy-Zelda Style Bottomless Pits/Lava Script

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    Re: Gameboy-Zelda Style Bottomless Pits/Lava Script

    Quote Originally Posted by Beta Link View Post
    Edit: Finally! I didn't know what I was doing wrong before, but it's definately working now! Thankyou so much, I know I've been a pain.
    That's alright, don't worry about being a pain, I appear to have to have limitless amounts of time to devote to helping around here


    And if that's what happened, Amaster, I'd be willing to put quite a lot of money on that you haven't assinged the ffc to a non-zero combo.

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    Re: Gameboy-Zelda Style Bottomless Pits/Lava Script

    Nope. Definitely a non-zero transparent combo. I'm stumped.

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    Re: Gameboy-Zelda Style Bottomless Pits/Lava Script

    Quote Originally Posted by Amaster42 View Post
    Nope. Definitely a non-zero transparent combo. I'm stumped.
    Well, I made a few minor changes to the script between last using it and posting it up, so I'll go and check it again but I don't think I could've broken it.


    I guess I encountered some odd bug with this script in The Fort Knights. Somehow I died while Link disappeared after I fell down a pit but before Link reappeared on the surface. The result? When Link resurfaced, he was invisible. The only way to remedy this was to fall down the pit again.
    Oh yeah, I've fixed that one.

    Do I not need to work about the invisible LTM then?
    I hope this isn't what I was talking about, and therefore I would look like an idiot...
    Funny, I meant to put 'worry' there, not 'work'.

    Anyway, at the moment the script requires making Link invisible via LTM, but _L_ was suggesting another method.

    He didn't reply though, so at the moment, LTM still.

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    Re: Gameboy-Zelda Style Bottomless Pits/Lava Script

    Well, step by step heres what I do:

    1.)Open Scripts.z
    2.)Set the 5 variables at the top of the script.
    3.)Save and Quit
    4.)Open up ZC and my quest.
    5.)Go to "Import ZScript"
    6.) Import and Compile
    7.) Assign to slot 4.
    8.)Go to FFC 5.
    9.)Set the combo ot a non-zero blank.
    10.) Assign it script 4
    11.) Set the arguments.(For the record, the only one I set is the combo number)
    12.)Save and quit
    13.) Open ZC and my quest.
    14.) Walk on the combos. Nothing happens.
    15.) Open ZC. The FFC is blank. WTH?

    If it matters, my pit combo is entirely blank property wise.

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    Re: Gameboy-Zelda Style Bottomless Pits/Lava Script

    You set the combo number?
    And what number are you setting there?

    The Combo ID number of a combo that looks like a pit?

    Don't be doing that.

    What you want to do is make all of your pits have the combo type number (so, 35 for centre statue) that is set in that box.
    Centre Statue is default.

    So don't make your pit combos blank propertywise, and don't set an absurdly high value in that box, because it ain't a combo ID.

    That doesn't solve the dissapearing FFC problem though.
    Hrm.

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    Re: Gameboy-Zelda Style Bottomless Pits/Lava Script

    Ohhhhhhhhh...
    I get it now. That makes sense. I had the two confused. Off to test.

    EDIT: She works! As for the reseting, well I had to similar test screens set up, and on only one had I set it to a non-zero. There's the problem.

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